Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | radv: move some image info into a separate struct. | Dave Airlie | 2017-05-03 | 1 | -9/+9 |
* | radv/meta: refactor out some common shaders. | Dave Airlie | 2017-04-19 | 1 | -26/+2 |
* | radv/meta: avoid using vertex buffer for resolve shader. | Dave Airlie | 2017-04-19 | 1 | -67/+7 |
* | radv: Set proper viewport & scissor for meta draws. | Bas Nieuwenhuizen | 2017-03-30 | 1 | -9/+30 |
* | radv: Don't emit cache flushes on subpass switch. | Bas Nieuwenhuizen | 2017-03-09 | 1 | -1/+0 |
* | radv: handle layered fast clears. | Dave Airlie | 2017-02-19 | 1 | -1/+0 |
* | radv: handle dcc in explicit image resolve path. (v2) | Dave Airlie | 2017-02-07 | 1 | -3/+8 |
* | radv/meta: cleanup resolve vertex state emission | Dave Airlie | 2016-11-22 | 1 | -47/+2 |
* | nir/i965/anv/radv/gallium: make shader info a pointer | Timothy Arceri | 2016-10-26 | 1 | -3/+3 |
* | radv: decompress fmask before reading using texture unit | Dave Airlie | 2016-10-19 | 1 | -0/+2 |
* | radv: drop the RADV_CALL macro. | Dave Airlie | 2016-10-12 | 1 | -5/+5 |
* | radv: add initial non-conformant radv vulkan driver | Dave Airlie | 2016-10-07 | 1 | -0/+670 |