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src
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amd
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vulkan
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radv_meta_fast_clear.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
radv: add radv_meta_save() helper
Samuel Pitoiset
2017-10-06
1
-3
/
+3
*
radv: merge radv_meta_{save,restore}_pass() with RADV_META_SAVE_PASS
Samuel Pitoiset
2017-10-06
1
-4
/
+3
*
radv: convert all GFX operations to the RADV_META_SAVE_XXX flags
Samuel Pitoiset
2017-10-06
1
-1
/
+2
*
radv: introduce the concept of meta save flags
Samuel Pitoiset
2017-10-06
1
-1
/
+1
*
radv: remove useless checks around radv_CmdBindPipeline()
Samuel Pitoiset
2017-10-04
1
-4
/
+2
*
radv: cleanup radv_device_finish_meta_XXX() helpers
Samuel Pitoiset
2017-10-02
1
-16
/
+8
*
radv: select the pipeline outside of emit_fast_clear_flush()
Samuel Pitoiset
2017-10-02
1
-12
/
+11
*
radv: do not need to double zero-init the meta state structures
Samuel Pitoiset
2017-10-02
1
-2
/
+0
*
radv: Don't use a virtual function for getting the buffer virtual address.
Bas Nieuwenhuizen
2017-09-20
1
-1
/
+1
*
radv: predicate cmask eliminate when using DCC.
Dave Airlie
2017-07-17
1
-0
/
+22
*
radv: Remove unused args of radv_image_view_init.
Bas Nieuwenhuizen
2017-06-26
1
-2
/
+1
*
radv: move some image info into a separate struct.
Dave Airlie
2017-05-03
1
-5
/
+5
*
radv/meta: refactor out some common shaders.
Dave Airlie
2017-04-19
1
-39
/
+2
*
radv/meta: move fast clear to generate vertices in shader.
Dave Airlie
2017-04-19
1
-68
/
+6
*
radv: Set proper viewport & scissor for meta draws.
Bas Nieuwenhuizen
2017-03-30
1
-12
/
+40
*
radv: Don't flush the CB before doing a fast clear eliminate.
Bas Nieuwenhuizen
2017-03-09
1
-2
/
+0
*
radv: Don't emit cache flushes on subpass switch.
Bas Nieuwenhuizen
2017-03-09
1
-1
/
+0
*
radv: Handle VK_REMAINING_ARRAY_LAYERS in fast clear eliminate.
Bas Nieuwenhuizen
2017-02-19
1
-2
/
+2
*
radv: handle layered fast clears.
Dave Airlie
2017-02-19
1
-25
/
+31
*
radv: add some asserts for operations on general queue
Dave Airlie
2016-12-27
1
-0
/
+1
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
1
-2
/
+2
*
radv: decompress fmask before reading using texture unit
Dave Airlie
2016-10-19
1
-6
/
+0
*
radv: simplify fast clear shaders
Dave Airlie
2016-10-19
1
-46
/
+2
*
radv: drop the RADV_CALL macro.
Dave Airlie
2016-10-12
1
-7
/
+7
*
radv: add initial non-conformant radv vulkan driver
Dave Airlie
2016-10-07
1
-0
/
+536