Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | radv: move some image info into a separate struct. | Dave Airlie | 2017-05-03 | 1 | -2/+2 |
* | radv/meta: refactor out some common shaders. | Dave Airlie | 2017-04-19 | 1 | -39/+2 |
* | radv/meta: move depth decompress to using inline vertex data | Dave Airlie | 2017-04-19 | 1 | -69/+6 |
* | radv: Set proper viewport & scissor for meta draws. | Bas Nieuwenhuizen | 2017-03-30 | 1 | -9/+30 |
* | radv: Use winsys HTILE info. | Bas Nieuwenhuizen | 2017-03-07 | 1 | -1/+1 |
* | radv: fix depth transitions with layerCount = VK_REMAINING_ARRAY_LAYERS | Pierre-Loup A. Griffais | 2017-01-07 | 1 | -1/+1 |
* | radv: add some asserts for operations on general queue | Dave Airlie | 2016-12-27 | 1 | -0/+2 |
* | nir/i965/anv/radv/gallium: make shader info a pointer | Timothy Arceri | 2016-10-26 | 1 | -3/+3 |
* | radv: drop the RADV_CALL macro. | Dave Airlie | 2016-10-12 | 1 | -6/+6 |
* | radv: add initial non-conformant radv vulkan driver | Dave Airlie | 2016-10-07 | 1 | -0/+463 |