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path: root/src/amd/vulkan/radv_meta_clear.c
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* radv: Add compute HTILE fast clear.Bas Nieuwenhuizen2017-05-221-1/+93
* radv: Add queue masks for htile usage determination.Bas Nieuwenhuizen2017-05-221-6/+12
* radv: Don't use a separate can_expclear.Bas Nieuwenhuizen2017-05-221-1/+1
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-4/+4
* radv/meta: move clear color to using push constantsDave Airlie2017-05-081-130/+76
* radv: fix stencil only clears.Dave Airlie2017-05-031-0/+3
* radv: move some image info into a separate struct.Dave Airlie2017-05-031-9/+8
* radv: provide a helper for comparing an image extents.Dave Airlie2017-05-031-2/+2
* radv/meta: reduce vertex buffer usage in clear shadersDave Airlie2017-04-191-50/+17
* radv: Set proper viewport & scissor for meta draws.Bas Nieuwenhuizen2017-03-301-15/+39
* radv/meta: fix image clears for r4g4 format.Dave Airlie2017-03-201-0/+8
* radv: Use winsys HTILE info.Bas Nieuwenhuizen2017-03-071-1/+1
* radv: Use the new L2 writeback flag.Bas Nieuwenhuizen2017-03-061-2/+2
* radv: Merge fast clear flushes.Bas Nieuwenhuizen2017-03-051-13/+35
* radv: Enable fast clears by default.Bas Nieuwenhuizen2017-02-071-1/+1
* radv: handle VK_QUEUE_FAMILY_IGNORED in image transitions (v3)Dave Airlie2017-02-021-1/+1
* radv: add support for layered clears (v2)Dave Airlie2017-01-181-6/+22
* radv/meta: split color renderpass creation out.Dave Airlie2017-01-171-38/+49
* radv/meta: consolidate the depth stencil clear renderpassesDave Airlie2017-01-171-38/+47
* radv: Create single RADV_DEBUG env var.Bas Nieuwenhuizen2017-01-091-1/+1
* radv: Also skip DCC clear flushes for compute.Bas Nieuwenhuizen2016-12-271-1/+1
* radv: Don't enable CMASK on compute queues.Bas Nieuwenhuizen2016-12-181-1/+1
* radv: hook compute clears into clear image api.Dave Airlie2016-12-181-8/+33
* radv/meta: split clear image out into a separate layer clear functionDave Airlie2016-12-181-117/+128
* radv: fix 3D clears with baseMiplevelDave Airlie2016-11-281-1/+1
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-4/+4
* radv: drop the RADV_CALL macro.Dave Airlie2016-10-121-13/+13
* radv: add initial non-conformant radv vulkan driverDave Airlie2016-10-071-0/+1192