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* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-14/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info from being embedded into being just a pointer. The idea was that sharing the shader_info between NIR and GLSL would be easier if it were a pointer pointing to the same shader_info struct. This, however, has caused a few problems: 1) There are many things which generate NIR without GLSL. This means we have to support both NIR shaders which come from GLSL and ones that don't and need to have an info elsewhere. 2) The solution to (1) raises all sorts of ownership issues which have to be resolved with ralloc_parent checks. 3) Ever since 00620782c92100d77c660f9783504c6d80fa1d58, we've been using nir_gather_info to fill out the final shader_info. Thanks to cloning and the above ownership issues, the nir_shader::info may not point back to the gl_shader anymore and so we have to do a copy of the shader_info from NIR back to GLSL anyway. All of these issues go away if we just embed the shader_info in the nir_shader. There's a little downside of having to copy it back after calling nir_gather_info but, as explained above, we have to do that anyway. Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radv: set base/ranges for push constant loads.Dave Airlie2017-05-081-0/+2
| | | | | | | | | This isn't necessary yet but I'd like to use the range in some future patches. [airlied: add new resolve pass] Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: use push descriptors in metaFredrik Höglund2017-04-141-72/+50
| | | | | | | Use push descriptors instead of temp descriptor sets. Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: Add more trace points.Bas Nieuwenhuizen2017-04-131-0/+2
| | | | | | | | | | | Most trace points happen after an operation, so add a trace point at the start of the command buffer. Furthermore, add one after a CmdUpdateBuffer using CP_DMA as that didn't emit one yet. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Ignore CmdUpdateBuffer with size 0.Bas Nieuwenhuizen2017-04-131-0/+3
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBufferAlex Smith2017-03-141-0/+2
| | | | | | | | | | | | | | | Need to flush before updating the buffer to ensure that the copy is ordered after previous accesses (assuming the app has performed the appropriate barriers). This fixes potential issues due to draws prior to an update reading the new buffer content, despite having the necessary barriers between them. Signed-off-by: Alex Smith <[email protected]> Cc: 17.0 <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* Revert "radv: detect command buffers that do no work and drop them (v2)"Dave Airlie2017-02-201-1/+0
| | | | | | | | | | | | | | | | This just keeps popping up minor problems and regressions we should revisit in a more sustainable manner later. This also reverts: Revert "radv: query cmds should mark a cmd buffer as having draws." Revert "radv: also fixup event emission to not get culled." This reverts commit d1640e79328af4a63c056e3ccab299a3bffbede7. This reverts commit 8b47b97215af7157bc15676167cab73aa5a61a76. This reverts commit b4b19afebeac84ddce3f1f8b7ffe0da6474fe29a. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: detect command buffers that do no work and drop them (v2)Dave Airlie2017-02-131-0/+1
| | | | | | | | | | | | | | If a buffer is just full of flushes we flush things on command buffer submission, so don't bother submitting these. This will reduce some CPU overhead on dota2, which submits a fair few command streams that don't end up drawing anything. v2: reorganise loop to count first then malloc, rename some vars (Bas) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: update vkCmdUpdateBuffer for the MEC.Bas Nieuwenhuizen2016-12-181-1/+3
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* vulkan: import latest public vulkan headers + and fix drivers.Dave Airlie2016-11-111-1/+1
| | | | | | | | | I just noticed the new vulkan headers changed a prototype, so I've decided to import them and fix the drivers to use the new API. Acked-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-14/+14
| | | | | | | | | | When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
* radv: add initial non-conformant radv vulkan driverDave Airlie2016-10-071-0/+543
This squashes all the radv development up until now into one for merging. History can be found: https://github.com/airlied/mesa/tree/semi-interesting This requires llvm 3.9 and is in no way considered a conformant vulkan implementation. It can run a number of vulkan applications, and supports all GPUs using the amdgpu kernel driver. Thanks to Intel for providing anv and spirv->nir, and Emil Velikov for reviewing build integration. Parts of this are: Reviewed-by: Nicolai Hähnle <[email protected]> Acked-by: Edward O'Callaghan <[email protected]> Authors: Bas Nieuwenhuizen and Dave Airlie Signed-off-by: Dave Airlie <[email protected]>