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path: root/src/amd/vulkan/radv_meta_blit2d.c
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* radv: do not set preserveAttachments for internal render passesSamuel Pitoiset2019-02-041-6/+6
* radv: Remove garbage comment.Bas Nieuwenhuizen2018-09-271-1/+0
* radv: Do not use multiple draws for multisample copies.Bas Nieuwenhuizen2018-09-271-57/+5
* radv: Add on-demand compilation of built-in shaders.Bas Nieuwenhuizen2018-08-141-1/+68
* radv: Make fs key exemplars ordered to be a reverse fs_key lookup.Bas Nieuwenhuizen2018-08-141-17/+2
* nir: cleanup oversized arrays in nir_swizzle callsKarol Herbst2018-07-131-6/+3
* radv: Use deref instructions for tex derefs in meta shaders.Bas Nieuwenhuizen2018-06-221-8/+13
* radv: fix multisample image copiesMatthew Nicholls2018-05-021-101/+187
* radv: Make color meta operations layout aware.Bas Nieuwenhuizen2017-12-291-35/+42
* radv: handle depth/stencil image copy with layouts better. (v3.1)Dave Airlie2017-12-221-60/+70
* radv: refactor blit2d pipeline creationDave Airlie2017-12-221-78/+33
* radv/gfx9: add support for 3d images to blit 2d pathsDave Airlie2017-12-221-18/+92
* radv: remove useless checks around radv_CmdBindPipeline()Samuel Pitoiset2017-10-041-12/+6
* radv: cleanup radv_device_finish_meta_XXX() helpersSamuel Pitoiset2017-10-021-29/+20
* radv: do not need to double zero-init the meta state structuresSamuel Pitoiset2017-10-021-2/+0
* radv: inline blit2d_unbind_dst()Samuel Pitoiset2017-10-021-9/+3
* radv: remove useless 'cmd_buffer' param from radv_buffer_view_init()Samuel Pitoiset2017-09-131-1/+1
* radv: Fix vkCopyImage with both depth and stencil aspects.Bas Nieuwenhuizen2017-09-061-99/+107
* radv: drop emit2d_dst_type.Dave Airlie2017-09-041-16/+0
* radv: handle 10-bit format clamping workaround.Dave Airlie2017-08-011-0/+2
* radv: Disable depth & stencil tests when the depthbuffer doesn't support it.Bas Nieuwenhuizen2017-07-051-2/+2
* radv: Remove unused args of radv_image_view_init.Bas Nieuwenhuizen2017-06-261-13/+3
* radv: Use correct image layout for blit based copies.Bas Nieuwenhuizen2017-06-261-10/+10
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-4/+4
* radv: fix regression in blit2d push constant change.Dave Airlie2017-05-081-1/+1
* radv/meta: move blit2d to using push constantsDave Airlie2017-05-081-73/+57
* radv: set base/ranges for push constant loads.Dave Airlie2017-05-081-0/+2
* radv/meta: reduce vertex buffer in blit2d.Dave Airlie2017-04-191-28/+7
* radv: use push descriptors in metaFredrik Höglund2017-04-141-58/+36
* radv: Set proper viewport & scissor for meta draws.Bas Nieuwenhuizen2017-03-301-15/+37
* nir: Rework conversion opcodesJason Ekstrand2017-03-141-3/+3
* radv: fix depth format in blit2d.Dave Airlie2017-02-281-2/+5
* radv/meta: use VK_NULL_HANDLE for handlesGrazvydas Ignotas2016-12-101-1/+1
* radv/meta: don't pass rect into blit2d src function.Dave Airlie2016-12-081-2/+1
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-4/+4
* radv: drop the RADV_CALL macro.Dave Airlie2016-10-121-5/+5
* radv: add initial non-conformant radv vulkan driverDave Airlie2016-10-071-0/+1282