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vulkan
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radv_meta.h
Commit message (
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Author
Age
Files
Lines
*
radv: rename decompress/resummarize depth/stencil functions
Samuel Pitoiset
2020-04-08
1
-8
/
+8
*
radv: initialize HTILE for separate depth/stencil aspects
Samuel Pitoiset
2019-12-10
1
-1
/
+1
*
radv: decompress mipmapped depth/stencil images during transitions
Samuel Pitoiset
2019-08-26
1
-2
/
+2
*
radv: make sure to mark the image as compressed when clearing DCC levels
Samuel Pitoiset
2019-07-01
1
-3
/
+0
*
radv: clear CMASK layers instead of the whole buffer on GFX8
Samuel Pitoiset
2019-06-25
1
-1
/
+2
*
radv: clear FMASK layers instead of the whole buffer on GFX8
Samuel Pitoiset
2019-06-25
1
-1
/
+2
*
radv: add radv_dcc_clear_level() helper
Samuel Pitoiset
2019-06-20
1
-0
/
+3
*
radv: implement compressed FMASK texture reads with RADV_PERFTEST=tccompatcmask
Samuel Pitoiset
2019-06-19
1
-0
/
+26
*
radv: store the DCC predicate for each mip
Samuel Pitoiset
2019-06-17
1
-1
/
+2
*
radv: allow the depth decompress pass to emit dynamic sample locations
Samuel Pitoiset
2019-06-07
1
-2
/
+4
*
radv: allow to save/restore sample locations during meta operations
Samuel Pitoiset
2019-06-07
1
-0
/
+2
*
radv: always use view format when performing subpass resolves
Samuel Pitoiset
2019-05-29
1
-0
/
+2
*
radv: add radv_clear_htile() helper
Samuel Pitoiset
2019-05-27
1
-0
/
+3
*
radv: add support for FMASK expand
Samuel Pitoiset
2018-12-20
1
-0
/
+6
*
radv: initialize FMASK for images in fully expanded mode
Samuel Pitoiset
2018-12-20
1
-0
/
+2
*
radv: Add on-demand compilation of built-in shaders.
Bas Nieuwenhuizen
2018-08-14
1
-9
/
+9
*
radv: Cleanup unused prime blit path.
Bas Nieuwenhuizen
2018-05-21
1
-4
/
+0
*
radv: decompress DCC for multisampled source images before resolving
Samuel Pitoiset
2018-04-19
1
-0
/
+1
*
radv: add radv_decompress_resolve_{subpass}_src() helpers
Samuel Pitoiset
2018-04-12
1
-0
/
+7
*
radv: add radv_clear_{cmask,dcc} helpers
Samuel Pitoiset
2018-04-09
1
-0
/
+5
*
radv: Add compute DCC decompress.
Bas Nieuwenhuizen
2017-12-29
1
-0
/
+3
*
radv: handle depth/stencil image copy with layouts better. (v3.1)
Dave Airlie
2017-12-22
1
-0
/
+1
*
radv: convert all COMPUTE operations to the RADV_META_SAVE_XXX flags
Samuel Pitoiset
2017-10-06
1
-15
/
+0
*
radv: add RADV_META_SAVE_COMPUTE_PIPELINE flag
Samuel Pitoiset
2017-10-06
1
-0
/
+1
*
radv: add radv_meta_save() helper
Samuel Pitoiset
2017-10-06
1
-4
/
+3
*
radv: merge radv_meta_{save,restore}_pass() with RADV_META_SAVE_PASS
Samuel Pitoiset
2017-10-06
1
-8
/
+0
*
radv: introduce the concept of meta save flags
Samuel Pitoiset
2017-10-06
1
-1
/
+11
*
radv: remove unused RADV_META_VERTEX_BINDING_COUNT
Samuel Pitoiset
2017-10-06
1
-2
/
+0
*
radv: store the amount of saved constants in the compute state
Samuel Pitoiset
2017-09-27
1
-2
/
+2
*
radv: remove useless radv_meta_{begin,end}_XXX() helpers
Samuel Pitoiset
2017-09-27
1
-12
/
+0
*
radv: save/restore all viewports/scissors for meta operations
Samuel Pitoiset
2017-09-25
1
-6
/
+2
*
radv: move shaders related code to radv_shader.c
Samuel Pitoiset
2017-09-08
1
-0
/
+1
*
radv: remove unused radv_meta_saved_state::vertex_saved field
Samuel Pitoiset
2017-09-07
1
-2
/
+0
*
radv: reduce meta_saved_state struct size.
Dave Airlie
2017-09-07
1
-4
/
+3
*
radv: Only convert linear->srgb in compute resolves.
Bas Nieuwenhuizen
2017-08-06
1
-1
/
+0
*
radv/meta: cleanup some unused code path
Dave Airlie
2017-05-08
1
-10
/
+0
*
radv/meta: add resolve pass using fragment/vertex shaders
Dave Airlie
2017-05-07
1
-0
/
+12
*
radv/meta: split out core part of resolve shader
Dave Airlie
2017-05-07
1
-0
/
+8
*
radv/meta: Fix nir_builder.h include
Mike Lothian
2017-04-19
1
-1
/
+1
*
radv/meta: refactor out some common shaders.
Dave Airlie
2017-04-19
1
-0
/
+2
*
radv/meta: reduce vertex buffer usage in clear shaders
Dave Airlie
2017-04-19
1
-1
/
+1
*
radv/meta: add common shader vertex generation function
Dave Airlie
2017-04-19
1
-0
/
+6
*
radv/meta: add support for save/restore meta without vertex data.
Dave Airlie
2017-04-19
1
-0
/
+7
*
radv: Add occlusion query shader.
Bas Nieuwenhuizen
2017-04-11
1
-0
/
+3
*
vulkan/wsi/radv: add initial prime support (v1.1)
Dave Airlie
2017-02-27
1
-0
/
+3
*
radv: handle layered fast clears.
Dave Airlie
2017-02-19
1
-1
/
+2
*
radv: clear image implementation for compute queue
Dave Airlie
2016-12-18
1
-0
/
+7
*
radv: implement image->image copies using compute shader
Dave Airlie
2016-12-18
1
-1
/
+9
*
radv: add a compute shader implementation for buffer to image
Dave Airlie
2016-12-18
1
-0
/
+6
*
radv: Use proper header guards over 'pragma once' directives
Edward O'Callaghan
2016-10-10
1
-1
/
+4
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