| Commit message (Collapse) | Author | Age | Files | Lines |
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This is a complete rewrite of my previous rfc patches.
This adds the ability to present to a different GPU that rendering
using a driver side operation that can copy from the tiled to
linear shared image.
This does prime support completely in the swapchain present code,
and each queue has a precreated command buffer for each image
and for the each queue family. This means presenting should work
on graphics and compute queues and transfer in the future.
v1.1: initialise needs_linear_copy in swapchain.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Mike Lothian <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This iterates the fast clear flush across the layers in the
specified range.
It also moves the compute resolve flush into the function
and builds the range in there.
This fixes:
dEQP-VK.geometry.layered.* regressions since fast clears.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This is required for having a separate compute queue, we
probably can't use this on GFX queue due to DCC.
v2: Set coord_components = 2 for itoi texture fetch. (Bas)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This implements the reverse of the current buffer->image path
and can be used when we need to do image transfer on compute queues
This just adds the code turned off as we don't support separate
computes queues yet, and we don't want to use this path on the GFX
queues for DCC reasons.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This squashes all the radv development up until now into
one for merging.
History can be found:
https://github.com/airlied/mesa/tree/semi-interesting
This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.
Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.
Parts of this are:
Reviewed-by: Nicolai Hähnle <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <[email protected]>
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