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path: root/src/amd/vulkan/radv_meta.h
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* radv: move shaders related code to radv_shader.cSamuel Pitoiset2017-09-081-0/+1
* radv: remove unused radv_meta_saved_state::vertex_saved fieldSamuel Pitoiset2017-09-071-2/+0
* radv: reduce meta_saved_state struct size.Dave Airlie2017-09-071-4/+3
* radv: Only convert linear->srgb in compute resolves.Bas Nieuwenhuizen2017-08-061-1/+0
* radv/meta: cleanup some unused code pathDave Airlie2017-05-081-10/+0
* radv/meta: add resolve pass using fragment/vertex shadersDave Airlie2017-05-071-0/+12
* radv/meta: split out core part of resolve shaderDave Airlie2017-05-071-0/+8
* radv/meta: Fix nir_builder.h includeMike Lothian2017-04-191-1/+1
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-191-0/+2
* radv/meta: reduce vertex buffer usage in clear shadersDave Airlie2017-04-191-1/+1
* radv/meta: add common shader vertex generation functionDave Airlie2017-04-191-0/+6
* radv/meta: add support for save/restore meta without vertex data.Dave Airlie2017-04-191-0/+7
* radv: Add occlusion query shader.Bas Nieuwenhuizen2017-04-111-0/+3
* vulkan/wsi/radv: add initial prime support (v1.1)Dave Airlie2017-02-271-0/+3
* radv: handle layered fast clears.Dave Airlie2017-02-191-1/+2
* radv: clear image implementation for compute queueDave Airlie2016-12-181-0/+7
* radv: implement image->image copies using compute shaderDave Airlie2016-12-181-1/+9
* radv: add a compute shader implementation for buffer to imageDave Airlie2016-12-181-0/+6
* radv: Use proper header guards over 'pragma once' directivesEdward O'Callaghan2016-10-101-1/+4
* radv: add initial non-conformant radv vulkan driverDave Airlie2016-10-071-0/+190