| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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We never supported it. Missed during copy and pasting.
Fixes: 17201a2eb0b "radv: port to using updated anv entrypoint/extension generator."
Reviewed-by: Samuel Pitoiset <[email protected]>
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The WSI core code does all the hard work. Just add the wrappers and
turn it on.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This allows an app to query shader statistics and get a disassembly of
a shader. RenderDoc git has support for it, so this allows you to view
shader disassembly from a capture.
When this extension is enabled on a device (or when tracing), we now
disable pipeline caching, since we don't get the shader debug info when
we retrieve cached shaders.
v2: Improvements to resource usage reporting
v3: Disassembly string must be null terminated (string_buffer's length
does not include the terminator)
v4: Fixed LDS reporting. (Bas)
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Expose the extension string as supported
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This ports radv to using the anv entrypoint/extension generator
code.
No differences on enabled extensions list in vulkaninfo.
Acked-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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