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path: root/src/amd/vulkan/radv_debug.h
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* radv: use nir_lower_discard_to_demote to work around game bugsDaniel Schürmann2020-03-091-0/+1
* radv: implement a dummy winsys for creating devices without AMDGPUSamuel Pitoiset2020-02-261-1/+0
* radv: remove unnecessary RADV_DEBUG=nobatchchain optionSamuel Pitoiset2020-02-141-11/+10
* radv: remove RADV_DEBUG=nosisched and RADV_PERFTEST=sischedSamuel Pitoiset2020-02-131-28/+26
* radv: make sure to not submit any IBs when RADV_FORCE_FAMILY is setSamuel Pitoiset2020-02-111-0/+1
* radv: remove useless RADV_DEBUG=unsafemath debug optionSamuel Pitoiset2019-11-151-23/+22
* radv: add a note about perftest/debug optionsSamuel Pitoiset2019-11-061-0/+1
* radv: fix perftest optionsSamuel Pitoiset2019-10-301-10/+9
* radv: fix dumping SPIR-V into hang reportsSamuel Pitoiset2019-10-301-1/+1
* radv: add debug option to turn off in memory cacheTimothy Arceri2019-10-261-0/+1
* radv: Add debug option to dump meta shaders.Timur Kristóf2019-09-261-0/+1
* radv/aco: Setup alternate path in RADV to support the experimental ACO compilerDaniel Schürmann2019-09-191-12/+13
* radv: Disable dfsm by default even on Raven.Bas Nieuwenhuizen2019-09-181-0/+1
* radv: add RADV_DEBUG=allentrypointsAndres Rodriguez2019-08-211-0/+1
* radv: add a new debug option called RADV_DEBUG=noshaderballotSamuel Pitoiset2019-08-211-0/+1
* Revert "radv/gfx10: Enable DCC for storage images."Bas Nieuwenhuizen2019-08-161-1/+0
* radv/gfx10: Enable DCC for storage images.Bas Nieuwenhuizen2019-08-071-0/+1
* radv/gfx10: add Wave32 support for vertex, tessellation and geometry shadersSamuel Pitoiset2019-08-021-0/+1
* radv/gfx10: add Wave32 support for fragment shadersSamuel Pitoiset2019-08-021-0/+1
* radv/gfx10: add Wave32 support for compute shadersSamuel Pitoiset2019-07-311-0/+1
* radv: add an option for disabling NGG on GFX10Samuel Pitoiset2019-07-171-0/+1
* radv: implement compressed FMASK texture reads with RADV_PERFTEST=tccompatcmaskSamuel Pitoiset2019-06-191-0/+1
* radv: enable AMD_shader_ballot with RADV_PERFTEST_SHADER_BALLOT ('shader_ball...Daniel Schürmann2019-06-131-0/+1
* radv: add a workaround for Monster Hunter World and LLVM 7&8Samuel Pitoiset2019-05-171-0/+1
* radv: Add bolist RADV_PERFTEST flag.Bas Nieuwenhuizen2019-04-151-0/+1
* radv: enable primitive binning by defaultSamuel Pitoiset2018-11-161-3/+2
* radv: add a debug option for disabling primitive binningSamuel Pitoiset2018-11-161-0/+1
* radv: using tls to store llvm related info and speed up compiles (v10)Dave Airlie2018-07-101-0/+1
* amd,radeonsi: rename radeon_winsys_cs -> radeon_cmdbufMarek Olšák2018-06-191-1/+1
* radv: add RADV_DEBUG=checkirSamuel Pitoiset2018-06-151-0/+1
* radv: Add startup debug option.Bas Nieuwenhuizen2018-05-311-0/+1
* radv: Add option to print errors even in optimized builds.Bas Nieuwenhuizen2018-05-311-0/+1
* radv: allow to print GPU info with RADV_DEBUG=infoSamuel Pitoiset2018-05-171-0/+1
* radv: enable out-of-order rasterization by defaultSamuel Pitoiset2018-05-021-0/+1
* radv: Add bound checking workaround for dynamic buffers.Bas Nieuwenhuizen2018-04-191-0/+1
* radv: enable DCC for MSAA 2x textures on VI under an optionSamuel Pitoiset2018-04-191-0/+1
* radv: implement out-of-order rasterization when it's safe on VI+Samuel Pitoiset2018-04-041-0/+1
* radv: print some information when RADV_TRACE_FILE is setSamuel Pitoiset2018-03-151-0/+3
* radv: add an option that allows to dump pre-optimization irSamuel Pitoiset2018-01-221-0/+1
* radv: Add flag for enabling binning.Bas Nieuwenhuizen2017-12-311-0/+1
* radv: move local bos usage to a perftest flag.Dave Airlie2017-12-281-0/+1
* radv: add nosisched debug optionSamuel Pitoiset2017-11-141-0/+1
* radv: dump SPIRV when a GPU hang is detectedSamuel Pitoiset2017-10-041-1/+1
* radv: add debug flags for syncing shaders after every draw callSamuel Pitoiset2017-09-141-0/+1
* radv: add debug flags to zero vram allocations.Dave Airlie2017-09-121-0/+1
* radv: Actually check for vm faults.Bas Nieuwenhuizen2017-09-091-0/+1
* radv: Enable command buffer chaining by default.Bas Nieuwenhuizen2017-09-041-1/+1
* radv: add radv_check_gpu_hangs() helper functionSamuel Pitoiset2017-09-011-1/+1
* radv: disassemble SPIR-V binaries with RADV_DEBUG=spirvSamuel Pitoiset2017-09-011-0/+4
* radv: move RADV_TRACE_FILE functions to radv_debug.cSamuel Pitoiset2017-09-011-0/+9