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path:
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src
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amd
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vulkan
/
radv_cmd_buffer.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
radv: Add suballocation for shaders.
Bas Nieuwenhuizen
2017-08-03
1
-8
/
+7
*
ac/nir,radv: move force_persample to ac_shader_info::force_persample
Nicolai Hähnle
2017-07-31
1
-1
/
+1
*
radv: Handle VK_ATTACHMENT_UNUSED in color attachments.
Bas Nieuwenhuizen
2017-07-24
1
-7
/
+10
*
radv: predicate cmask eliminate when using DCC.
Dave Airlie
2017-07-17
1
-0
/
+29
*
radv: allow clear merging for depth/stencil with no care stencil
Dave Airlie
2017-07-17
1
-0
/
+3
*
radv: add support for cmd predication.
Dave Airlie
2017-07-06
1
-5
/
+6
*
radv: handle primitive id input into fragment shader with no geom shader
Dave Airlie
2017-06-26
1
-1
/
+1
*
radv: move assert down in radv_bind_descriptor_set
Dave Airlie
2017-06-13
1
-2
/
+2
*
radv: don't even attempt to prefetch on SI
Grazvydas Ignotas
2017-06-11
1
-7
/
+16
*
radv: move lots of index related things into the bind.
Dave Airlie
2017-06-07
1
-17
/
+12
*
radv: move calculating the vertex sgpr to the pipeline.
Dave Airlie
2017-06-07
1
-41
/
+22
*
radv: rename and make global some functions.
Dave Airlie
2017-06-07
1
-12
/
+12
*
radv: Split out updating the vertex descriptors.
Bas Nieuwenhuizen
2017-06-06
1
-11
/
+18
*
radv: Move pipeline stuff from flush_state to emit_graphics_pipeline.
Bas Nieuwenhuizen
2017-06-06
1
-11
/
+10
*
radv: Remove vertex_descriptors_dirty.
Bas Nieuwenhuizen
2017-06-06
1
-3
/
+1
*
radv: Don't use a divide by index_size.
Bas Nieuwenhuizen
2017-06-06
1
-3
/
+8
*
radv: fix write event eop on vega.
Dave Airlie
2017-06-06
1
-1
/
+1
*
radv: misc GFX9 changes.
Dave Airlie
2017-06-06
1
-5
/
+15
*
radv: add some GFX9 specific events.
Dave Airlie
2017-06-06
1
-0
/
+16
*
radv: add IA_MULTI_VGT_PARAM support for GFX9.
Dave Airlie
2017-06-06
1
-1
/
+3
*
radv: add rb+ support for GFX9
Dave Airlie
2017-06-06
1
-0
/
+7
*
radv: add GFX9 cache flushing support.
Dave Airlie
2017-06-06
1
-0
/
+8
*
radv: add GFX9 to initialisation cmd buffer.
Dave Airlie
2017-06-06
1
-2
/
+3
*
radv: add gfx9 depth/stencil surface support.
Dave Airlie
2017-06-06
1
-14
/
+39
*
radv: add GFX9 support for color surfaces.
Dave Airlie
2017-06-06
1
-15
/
+38
*
radv: add some misc gfx9 pieces.
Dave Airlie
2017-06-06
1
-0
/
+1
*
radv: use radv_foreach_stage in a couple of places.
Dave Airlie
2017-06-06
1
-46
/
+12
*
radv: Dirty all descriptors sets when changing the pipeline.
Bas Nieuwenhuizen
2017-06-03
1
-5
/
+12
*
radv: Set both compute and graphics SGPRS on descriptor set flush.
Bas Nieuwenhuizen
2017-06-03
1
-50
/
+50
*
radv: factor out eop event writing code. (v2)
Dave Airlie
2017-06-02
1
-18
/
+6
*
radv: factor out si_emit_wait_fence code.
Dave Airlie
2017-06-02
1
-8
/
+1
*
radv: Revert HTILE reset word to 0xFFFFFFFF.
Bas Nieuwenhuizen
2017-05-31
1
-1
/
+1
*
radv: Reserve space for descriptor and push constant user SGPR setting.
Bas Nieuwenhuizen
2017-05-29
1
-0
/
+8
*
radv: Use correct clear words for HTILE.
Bas Nieuwenhuizen
2017-05-22
1
-4
/
+13
*
radv: Add queue masks for htile usage determination.
Bas Nieuwenhuizen
2017-05-22
1
-8
/
+17
*
radv: Specify semantics of HTILE layout helpers.
Bas Nieuwenhuizen
2017-05-22
1
-0
/
+4
*
radv: Don't use a separate can_expclear.
Bas Nieuwenhuizen
2017-05-22
1
-12
/
+7
*
radv: drop resolve hack workarounds
Dave Airlie
2017-05-07
1
-40
/
+0
*
radv/meta: fix restoring a push descriptor set
Fredrik Höglund
2017-05-06
1
-0
/
+2
*
radv: Don't set dynamic state for pipelines with rasterizer dicard.
Bas Nieuwenhuizen
2017-05-03
1
-6
/
+9
*
radv: remove some members of radeon surface.
Dave Airlie
2017-05-03
1
-1
/
+1
*
radv: move some image info into a separate struct.
Dave Airlie
2017-05-03
1
-2
/
+2
*
radv: Use the correct pipeline for dispatches.
Bas Nieuwenhuizen
2017-04-22
1
-3
/
+3
*
radv: Prefetch compute shader too.
Bas Nieuwenhuizen
2017-04-21
1
-0
/
+1
*
radv: Add shader prefetch.
Bas Nieuwenhuizen
2017-04-19
1
-0
/
+6
*
radv: add support for 32 descriptor sets.
Dave Airlie
2017-04-19
1
-6
/
+6
*
radv/ac: add support for indirect access of descriptor sets.
Dave Airlie
2017-04-19
1
-1
/
+56
*
radv: optimise compute shader grid size emission.
Dave Airlie
2017-04-19
1
-8
/
+15
*
radv: start conditionalising vertex inputs. (v2)
Dave Airlie
2017-04-19
1
-6
/
+20
*
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
2017-04-19
1
-1
/
+1
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