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* radv: port to using updated anv entrypoint/extension generator.Dave Airlie2017-10-171-1/+2
| | | | | | | | | | This ports radv to using the anv entrypoint/extension generator code. No differences on enabled extensions list in vulkaninfo. Acked-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* automake: include radv_shader.h in the sources listEmil Velikov2017-09-151-0/+1
| | | | | | | Otherwise it will be missing from the tarball, leadin to build failure. Fixes: d4d777317b9 ("radv: move shaders related code to radv_shader.c") Signed-off-by: Emil Velikov <[email protected]>
* radv: move shaders related code to radv_shader.cSamuel Pitoiset2017-09-081-0/+1
| | | | | | | | Reduce size of radv_pipeline.c and improve code isolation. More code can probably moved but it's a start. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: move RADV_TRACE_FILE functions to radv_debug.cSamuel Pitoiset2017-09-011-0/+1
| | | | | | | | | At the moment, debugging radv is not really easy because the driver doesn't report enough information when it hangs. This new file will be the main location for all debug tools. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv/meta: add resolve pass using fragment/vertex shadersDave Airlie2017-05-071-0/+1
| | | | | | | | | | | In order to resolve into DCC enabled dests we need to use the fragment shader. This reuses the code from the compute path and implements a resolve path in vertex/fragment shader. This code isn't used until later. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/amdgpu: Add some debug flags.Bas Nieuwenhuizen2017-03-061-0/+1
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Don't generate radv_timestamp.hBas Nieuwenhuizen2016-11-241-2/+1
| | | | | | | | Not needed anymore. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* radv: port to common wsi codebaseDave Airlie2016-10-191-1/+0
| | | | | | | | | | This drops all the radv WSI code in favour of using the new shared code that was ported from anv This regresses Talos for now, Jason has pointed out the bug is in Talos and we should wait for them to fix it. Reviewed-by: Jason Ekstrand <[email protected]>
* radv: add all headers to the sources listEmil Velikov2016-10-121-1/+12
| | | | | | Otherwise they'll be missing from the tarball and the build will fail. Signed-off-by: Emil Velikov <[email protected]>
* radv: add initial non-conformant radv vulkan driverDave Airlie2016-10-071-0/+67
This squashes all the radv development up until now into one for merging. History can be found: https://github.com/airlied/mesa/tree/semi-interesting This requires llvm 3.9 and is in no way considered a conformant vulkan implementation. It can run a number of vulkan applications, and supports all GPUs using the amdgpu kernel driver. Thanks to Intel for providing anv and spirv->nir, and Emil Velikov for reviewing build integration. Parts of this are: Reviewed-by: Nicolai Hähnle <[email protected]> Acked-by: Edward O'Callaghan <[email protected]> Authors: Bas Nieuwenhuizen and Dave Airlie Signed-off-by: Dave Airlie <[email protected]>