| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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For Vulkan SPIR-V the spec states
fma() Inherited from OpFMul followed by OpFAdd.
Matt says the backend will do the right thing depending on the
hardware being compiled for, if you use the fmuladd intrinsic.
Using the Mad Max pts test, on high settings at 4K:
CHP: 55->60
HGDD: 46->50
LM: 55->60
No change on Stronghold.
Thanks to Feral for spending the time to track this down.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The hardware usually does this automatically. However, we upgrade
depth to Z32_FLOAT to enable TC-compatible HTILE, which means the
hardware no longer clamps the comparison value for us.
The only way to tell in the shader whether a clamp is required
seems to be to communicate an additional bit in the descriptor
table. While VI has some unused bits in the resource descriptor,
those bits have unfortunately all been used in gfx9. So we use
an unused bit in the sampler state instead.
Fixes dEQP-GLES3.functional.texture.shadow.2d.linear.equal_depth_component32f
and many other tests in dEQP-GLES3.functional.texture.shadow.*
Fixes: d4d9ec55c589 ("radeonsi: implement TC-compatible HTILE")
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Avoid a v_cndmask: the absolute value is free due to input modifiers.
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Fix the custom cube coord selection sequence to be identical to
the hardware v_cubesc/tc and OpenGL spec. Affects texture sampling
with user-provided derivatives.
Fixes dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Redundant with the recently added ac_llvm_context::chip_class.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This builds, installs, and has been tested on a r290x (Hawaii) with the Vulkan
CTS. It dies horribly in a fire at the same point for the meson build as the
autotools build.
v2: - enable radv by default
- add shader cache support and enforce that it's built for radv
v3: - Fix typo in meson_options (Nicholas)
- strip trailing 'svn' from llvm version before setting the version
preprocessor flag (Bas)
- Check for LLVM module requirements
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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CID: 1418140
Fixes: c4ac522511d2 ("ac/surface: handle S8 on gfx9")
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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If we don't have a depth piece, we don't get a correct
swizzle mode and we hit an assert in addrlib.
In case of no depth get the preferrred swizzle mode for
stencil alone.
Reviewed-by: Marek Olšák <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes dEQP-GLES31.functional.texture.filtering.cube_array.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The NIR-to-LLVM pass already does this; now the same fix covers
radeonsi as well.
Fixes various tests of
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Only on GFX9 we implement them as 2D images.
This fixes:
dEQP-VK.image.image_size.1d_array.readonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_7x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_writeonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_writeonly_7x1
dEQP-VK.image.image_size.1d_array.writeonly_12x34
dEQP-VK.image.image_size.1d_array.writeonly_1x1
dEQP-VK.image.image_size.1d_array.writeonly_32x32
dEQP-VK.image.image_size.1d_array.writeonly_7x1
Fixes: 1bcb953e166 "radv: handle GFX9 1D textures"
Reviewed-by: Dave Airlie <[email protected]>
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This will allow us to use it from radv.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes various piglit tests on Stoney, see the comment.
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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For the comp_swap case this was overflowing and crashing
sometimes.
Fixes:
dEQP-VK.image.atomic_operations.compare_exchange.*
Cc: "17.2" <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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As GFX9 can't handle 1D depth textures, radeonsi and
apparantly pro just update all 1D textures to 2D,
and work around it.
This ports the workarounds from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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ac_to_float() does a superset of what it does.
Signed-off-by: Dave Airlie <[email protected]>
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We'll need to use ac_to_integer() for other stuff in ac_llvm_build.c.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Just moved to newly shared code.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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152->144.
Signed-off-by: Dave Airlie <[email protected]>
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There were some overlapping changes in gfx9 especially in the CB/DB
blocks which made register dumps rather misleading.
The split is along the lines of the header files, so we'll print VI-only
fields on SI and CI, for example, but we won't print GFX9 fields on
SI/CI/VI, and we won't print SI/CI/VI fields on GFX9.
Acked-by: Marek Olšák <[email protected]>
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Acked-by: Marek Olšák <[email protected]>
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Automatically re-use table entries like StringTable and IntTable do.
This allows us to get rid of the "fields_owner" logic, and simplifies
the next change.
Acked-by: Marek Olšák <[email protected]>
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Acked-by: Marek Olšák <[email protected]>
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The VI sizing only applies to VI.
This fixes:
dEQP-VK.image.image_size.buffer.*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This reduces the size from 96 to 80 bytes but putting all the
32-bit sizes at the start.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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For radv, in order to report VM faults when detected.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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location is never set to INTERP_SAMPLE, and Nicolai comments:
"... that part is misleading. location refers to the base location, not
the final location of the sample, and it can never be INTERP_SAMPLE."
Suggested-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Grazvydas Ignotas <[email protected]>
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These are likely false positives, but are also annoying because they
show up on every "make install", which causes ac_nir_to_llvm to be
rebuilt here. Initializing those variables to NULL should be harmless
even when unnecessary.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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amd/common/ and amd/vulkan/ are using tabs for indent, which doesn't
match the settings in root .editorconfig, so let's override.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Ported from Vulkan.
Not sure what this is good for.. maybe write confirmation from L2 flushes?
Reviewed-by: Nicolai Hähnle <[email protected]>
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This reverts commit fc99cb3c9edee3af773700cf7ebdc60dc02fcaba.
"The performance went down from 64.7 to 51.4 fps in Valley and from 30.8 to
25.1 fps in Heaven on Radeon HD 7970. Other games seem to have also a 10-25%
performance decrease."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102429
It looks like we can't use the raster config values from the kernel.
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