| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Currently both users of this would overflow an array when the
input was a dual slot double as they expected the number of
components to be a max of 4.
Since we pass the type we can just let the functions handle
doubles in a way they choose.
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Until llvm handles indirects better we will need to use these
workarounds in the radeonsi backend also.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Following on from 49879f377870 this makes sure we use the correct
src index.
Fixes cts test:
KHR-GL46.compute_shader.atomic-case3
Reviewed-by: Dave Airlie <[email protected]>
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The nir->llvm conversion was using the wrong srcs.
Fixes:
tests/spec/arb_compute_shader/execution/shared-atomics.shader_test
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This matches the tgsi code.
Fixes arb_texture_multisample texelFetch piglit tests.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Fixes: f4e499ec7914 (radv: add initial non-conformant radv vulkan driver)
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This was segfaulting:
dEQP-VK.memory.pipeline_barrier.host_write_index_buffer.1024
Fixes: 8de6f797070 (ac/radeonsi: add load_base_vertex() to the abi)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
dEQP-VK.glsl.440.linkage.varying.component.*
Fixes: 1c57a6da5e3 (ac/shader: scan vertex inputs usage mask)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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radeonsi, i965 and anv all treat fdd{x,y} opcodes the same as
fdd{x,y}_coarse by default. The SPIR-V spec lets the implementation
decide how it should be handled and radv was previously going
for the higher quality option. Here we change the shared amd
code to match how nir_op_fdd{x,y} is expected to be handled
by the other NIR drivers.
Fixes piglit test:
./bin/arb_shader_texture_lod-texgrad -auto
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes the following piglit tests:
./bin/arb_shader_draw_parameters-basevertex basevertex -auto -fbo
./bin/arb_shader_draw_parameters-basevertex basevertex-baseinstance -auto -fbo
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This will be used by radeonsi.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Without this llvm was asserting in debug builds.
V2: use LLVMConstNull()
Reviewed-by: Samuel Pitoiset <[email protected]>
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It's basically just the opposite, and it only makes sense to
round the layer for 2D texture arrays.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Original patch from Timothy Arceri, I have just fixed the
not equal case locally.
This fixes one important rendering issue in Wolfenstein 2
(the cutscene transition issue).
RadeonSI uses the same ordered comparisons, so I guess that
what we should do as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104302
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104905
Cc: <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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fpow is now lowered at NIR level.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This disables persistence accross wavefronts.
F1 2017 and Wolfenstein 2 appear to use some coherent images
but this patch doesn't seem to change anything.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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We need this to be able to load 64bit varyings.
Reviewed-by: Marek Olšák <[email protected]>
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Based on amdgpu hardware query information to check if UVD hevc enc support
Signed-off-by: James Zhu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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For consistency.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This doesn't fix anything known but it should definitely be set.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This just avoids passing this value via user sgprs.
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just consolidates some code to make it easier to change.
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just removes an unneeded variable.
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just avoids marking it as a used output if we don't
actually use it.
Reviewed-by: Samuel Pitoiset <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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dEQP-VK.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw
was hitting an llvm assert due to one value being an int and the
other a float.
This just casts both values to integer and fixes the test.
Fixes: dEQP-VK.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw
Cc: [email protected]
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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User SGPRs changes:
VS: 14 -> 9
TCS: 14 -> 10
TES: 10 -> 6
GS: 8 -> 4
GSCOPY: 2 -> 1
PS: 9 -> 5
Merged VS-TCS: 24 -> 16
Merged VS-GS: 18 -> 11
Merged TES-GS: 18 -> 11
SGPRS: 2170102 -> 2158430 (-0.54 %)
VGPRS: 1645656 -> 1641516 (-0.25 %)
Spilled SGPRs: 9078 -> 8810 (-2.95 %)
Spilled VGPRs: 130 -> 114 (-12.31 %)
Scratch size: 1508 -> 1492 (-1.06 %) dwords per thread
Code Size: 52094872 -> 52692540 (1.15 %) bytes
Max Waves: 371848 -> 372723 (0.24 %)
v2: - the shader cache needs to take address32_hi into account
- set amdgpu-32bit-address-high-bits
Reviewed-by: Samuel Pitoiset <[email protected]> (v1)
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In theory this might lead to corruption if we bind a descriptor
set which is unused, because LLVM is smart and it can re-use
unused user SGPRs. In practice, this doesn't seem to fix
anything.
As a side effect, this will reduce the number of emitted
SH_REG packets.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This was quite wrong.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Although meta shaders don't use any vertex buffers, there is no
behaviour change but I think it's better to do this. Though,
this saves two user SGPRs for push constants inlining or
something else.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes cts test:
KHR-GL45.shader_texture_image_samples_tests.image_functional_test
Reviewed-by: Marek Olšák <[email protected]>
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Fixes cts test:
KHR-GL44.shader_image_size.advanced-changeSize
Reviewed-by: Marek Olšák <[email protected]>
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There is still more to do in that area, but it's a good start.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The LLVM AMDGPU backend decided to renumber the constant address
space ....
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Even switching the def's condition to be the same chip revision check as
the use, the compiler doesn't figure it out. Just NULL-init it.
Fixes: ec53e527421d ("ac/nir: Add ES output to LDS for GFX9.")
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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