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* radeon/ac: move common llvm build functions to a separate file.Dave Airlie2017-02-075-851/+931
* radv: fix shared memory load/stores.Dave Airlie2017-02-031-0/+7
* radv/ac: correctly size shared memory usage.Dave Airlie2017-02-031-1/+1
* radv: fix compute shared memory stores since 64-bit.Dave Airlie2017-02-031-1/+3
* radv/ac: move to using shared emit_ddxy code.Dave Airlie2017-02-031-68/+7
* radeonsi/ac: move most of emit_ddxy to shared code.Dave Airlie2017-02-032-0/+86
* radv/ac: use shared thread id codeDave Airlie2017-02-031-42/+2
* radeonsi/ac: move get thread id to shared code.Dave Airlie2017-02-032-1/+53
* radv/ac: migrate to using shared code for some load/store stuff.Dave Airlie2017-02-031-103/+28
* radeonsi/ac: move tbuffer store and buffer load to shared code.Dave Airlie2017-02-032-1/+198
* radeonsi/ac: move a bunch of load/store related things to common code.Dave Airlie2017-02-032-0/+87
* radv/ac: handle clip/cull distance sizing in geometry shader outputsDave Airlie2017-02-021-8/+10
* radv/ac: add const_index to fetch index for gs inputsDave Airlie2017-02-021-1/+1
* radeonsi/ac: move frag interp emission code to shared llvm code.Dave Airlie2017-02-022-0/+85
* radv/ac: Add draw index support.Bas Nieuwenhuizen2017-02-011-2/+8
* radv/ac: Implement Float64 SSBO loads.Bas Nieuwenhuizen2017-02-011-26/+49
* radv/ac: Implement Float64 UBO loads.Bas Nieuwenhuizen2017-02-011-2/+6
* radv/ac: Implement Float64 load/store var.Bas Nieuwenhuizen2017-02-011-53/+48
* radv/ac: Implement Float64 SSBO stores.Bas Nieuwenhuizen2017-02-011-3/+14
* radv/ac: Add core Float64 support.Bas Nieuwenhuizen2017-02-011-44/+129
* radv/ac: apply slice rounding to 1d arrays as well.Dave Airlie2017-01-311-5/+15
* radv: handle layer export from vs->fs properlyDave Airlie2017-01-312-2/+9
* radv/ac: handle primitive idDave Airlie2017-01-312-1/+11
* radv/ac: handle emitting vertex outputs to esgs ring.Dave Airlie2017-01-312-1/+38
* radv/ac: handle gs inputsDave Airlie2017-01-311-0/+56
* radv/ac: add geom input support to get deref offset.Dave Airlie2017-01-311-8/+14
* radv/ac: handle invocation and primitive id intrinsicsDave Airlie2017-01-311-0/+9
* radv/ac: handle geometry emit vertex and end prim intrinsics.Dave Airlie2017-01-311-0/+126
* radv/ac: handle emitting gs epilogueDave Airlie2017-01-311-0/+14
* radv/ac: add copy shader creationDave Airlie2017-01-312-0/+88
* radv/ac: setup function parameters for vs as es and copy shader.Dave Airlie2017-01-311-17/+32
* radv: pass some necessary gs info back to state handling.Dave Airlie2017-01-312-0/+7
* radv/ac: propogate as_es flag into shader info from key.Dave Airlie2017-01-312-0/+4
* radv/ac: start setting up the geom shader rings (v2)Dave Airlie2017-01-312-3/+63
* radv/ac: handle geom shader sgpr/vgpr inputsDave Airlie2017-01-312-0/+41
* radv/ac: add geom shader sendmsg defines.Dave Airlie2017-01-311-0/+8
* radv/ac: add some geom shader info from nir->ac shader.Dave Airlie2017-01-312-0/+12
* radv/ac: implement txs for buffer textures.Dave Airlie2017-01-311-0/+5
* radv/ac: handle nir irem opcode.Dave Airlie2017-01-311-0/+3
* radv/ac: fix multisample subpass image.Dave Airlie2017-01-311-5/+6
* radv/ac: Add compiler support for spilling.Bas Nieuwenhuizen2017-01-306-22/+40
* various: Fix missing DumpModule with recent LLVM.Bas Nieuwenhuizen2017-01-293-1/+12
* radv/ac: Use base in push constant loads.Bas Nieuwenhuizen2017-01-281-2/+5
* radv/ac: split part of llvm compile into a separate functionDave Airlie2017-01-181-11/+22
* radv/ac: switch an if to switchDave Airlie2017-01-181-4/+9
* radv: add support for writing layer/viewport index (v2)Dave Airlie2017-01-182-3/+20
* ac/debug: Decrease num_dw for type 2 NOP's.Bas Nieuwenhuizen2017-01-171-0/+1
* radv/ac: use ctx->voidt in more places. (v2)Dave Airlie2017-01-171-11/+11
* ac/nir: use ac_emit_fdiv throughoutNicolai Hähnle2017-01-131-22/+6
* ac/nir: use ac_build_gather_values[_extended] throughoutNicolai Hähnle2017-01-131-65/+24