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gallium_va_encpackedheader01
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Commit message (
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Author
Age
Files
Lines
*
amd/addrlib: import Raven support
Marek Olšák
2017-05-15
1
-0
/
+10
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-19
/
+19
*
ac: fix broken elimination of duplicated VS exports
Marek Olšák
2017-05-08
1
-14
/
+14
*
radv: enable POLARIS12 support.
Dave Airlie
2017-05-05
1
-0
/
+1
*
radeonsi: drop support for LLVM 3.8
Marek Olšák
2017-05-05
2
-133
/
+53
*
radeonsi: stop using v16i8
Marek Olšák
2017-05-05
1
-1
/
+1
*
radeonsi/gfx9: make some PA & DB registers match the closed Vulkan driver
Marek Olšák
2017-05-05
1
-0
/
+4
*
ac: eliminate duplicated VS exports
Marek Olšák
2017-05-03
1
-2
/
+79
*
ac: rename ac_eliminate_const_vs_outputs -> ac_optimize_vs_outputs
Marek Olšák
2017-05-03
3
-15
/
+15
*
ac: first parse VS exports before eliminating constant ones
Marek Olšák
2017-05-03
1
-24
/
+58
*
radv/ac: canonicalize the output for 32-bit float min/max.
Dave Airlie
2017-05-03
1
-0
/
+8
*
radv: flush f32->f16 conversion denormals to zero. (v2)
Dave Airlie
2017-05-03
2
-4
/
+41
*
radv: Add top of pipe timestamp queries.
Bas Nieuwenhuizen
2017-05-02
1
-0
/
+1
*
radeon/ac: remove assert causing regression
Dave Airlie
2017-04-27
1
-1
/
+0
*
radeon/ac: fix build on llvm 3.8.1
Dave Airlie
2017-04-27
1
-0
/
+1
*
radv/ac: eliminate unused vertex shader outputs. (v2)
Dave Airlie
2017-04-27
2
-14
/
+37
*
radeonsi/ac: move vertex export remove to common code.
Dave Airlie
2017-04-27
5
-1
/
+221
*
radv/ac: setup mrt exports then export them in one go. (v2)
Dave Airlie
2017-04-25
1
-15
/
+19
*
radv/ac: overhaul vs output/ps input routing
Dave Airlie
2017-04-25
2
-6
/
+19
*
radv/ac: copy llvm machine feature flags from radeonsi.
Dave Airlie
2017-04-24
1
-1
/
+1
*
radv/ac: use tex_lz if we can.
Dave Airlie
2017-04-20
1
-6
/
+16
*
ac: fix build after LLVM 5.0 SVN r300718
Christoph Haag
2017-04-20
1
-0
/
+4
*
radv/ac: Fix nir.h include
Mike Lothian
2017-04-19
1
-1
/
+1
*
radv: drop debugging leftovers code in descriptor set patches.
Dave Airlie
2017-04-19
1
-3
/
+0
*
radv/ac: add support for indirect access of descriptor sets.
Dave Airlie
2017-04-19
2
-16
/
+41
*
radv: start allocating user sgprs
Dave Airlie
2017-04-19
1
-13
/
+74
*
radv/ac: mark used descriptor sets in shader info.
Dave Airlie
2017-04-19
2
-0
/
+35
*
radv/ac: frag shader only needs ring offsets if sample positions enabled
Dave Airlie
2017-04-19
1
-1
/
+4
*
radv/ac: move needs_push_constants to shader info.
Dave Airlie
2017-04-19
3
-10
/
+11
*
radv: optimise compute shader grid size emission.
Dave Airlie
2017-04-19
3
-5
/
+14
*
radv: start conditionalising vertex inputs. (v2)
Dave Airlie
2017-04-19
3
-8
/
+43
*
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
2017-04-19
4
-8
/
+113
*
radv: Use an offset instead of pointers for immutable samplers.
Bas Nieuwenhuizen
2017-04-12
1
-5
/
+7
*
ac: add unreachable() in ac_build_image_opcode()
Samuel Pitoiset
2017-04-10
1
-0
/
+2
*
radv: fix interp at sample code.
Dave Airlie
2017-04-04
1
-3
/
+1
*
radv: overhaul fragment shader sample positions.
Dave Airlie
2017-04-04
2
-15
/
+20
*
radv/ac: fix texture derivative ordering
Dave Airlie
2017-04-04
1
-2
/
+2
*
radv/ac: round cube array coordinate before fixup.
Dave Airlie
2017-04-04
1
-1
/
+5
*
radv: move to using common buffer load format.
Dave Airlie
2017-04-04
1
-8
/
+5
*
radv/ac: setup lds for tessellation
Dave Airlie
2017-04-01
1
-0
/
+12
*
radv/ac: handle writing out tess factors.
Dave Airlie
2017-04-01
1
-0
/
+238
*
radv/ac: add support for TCS/TES inputs/outputs.
Dave Airlie
2017-04-01
1
-10
/
+508
*
radv/ac: add clip support for tess eval shader.
Dave Airlie
2017-04-01
1
-0
/
+5
*
radv/ac: hook up tessellation intrinsics.
Dave Airlie
2017-04-01
1
-1
/
+34
*
radv/ac: hook up shader information handling for tessellation
Dave Airlie
2017-04-01
1
-0
/
+26
*
radv: add tess ctrl stage barrier workaround for SI.
Dave Airlie
2017-04-01
1
-2
/
+10
*
radv/ac: add support for patch inputs to unique index code.
Dave Airlie
2017-04-01
1
-0
/
+8
*
radv/ac: setup tessellation shader inputs.
Dave Airlie
2017-04-01
1
-1
/
+81
*
radv/ac: setup tess rings on compiler side.
Dave Airlie
2017-04-01
2
-1
/
+14
*
radv/ac: add tess changes to shader keys/info
Dave Airlie
2017-04-01
1
-0
/
+40
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