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gallium_va_encpackedheader01
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Commit message (
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Author
Age
Files
Lines
*
ac: fix build after LLVM 5.0 SVN r300718
Christoph Haag
2017-04-20
1
-0
/
+4
*
radv/ac: Fix nir.h include
Mike Lothian
2017-04-19
1
-1
/
+1
*
radv: drop debugging leftovers code in descriptor set patches.
Dave Airlie
2017-04-19
1
-3
/
+0
*
radv/ac: add support for indirect access of descriptor sets.
Dave Airlie
2017-04-19
2
-16
/
+41
*
radv: start allocating user sgprs
Dave Airlie
2017-04-19
1
-13
/
+74
*
radv/ac: mark used descriptor sets in shader info.
Dave Airlie
2017-04-19
2
-0
/
+35
*
radv/ac: frag shader only needs ring offsets if sample positions enabled
Dave Airlie
2017-04-19
1
-1
/
+4
*
radv/ac: move needs_push_constants to shader info.
Dave Airlie
2017-04-19
3
-10
/
+11
*
radv: optimise compute shader grid size emission.
Dave Airlie
2017-04-19
3
-5
/
+14
*
radv: start conditionalising vertex inputs. (v2)
Dave Airlie
2017-04-19
3
-8
/
+43
*
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
2017-04-19
4
-8
/
+113
*
radv: Use an offset instead of pointers for immutable samplers.
Bas Nieuwenhuizen
2017-04-12
1
-5
/
+7
*
ac: add unreachable() in ac_build_image_opcode()
Samuel Pitoiset
2017-04-10
1
-0
/
+2
*
radv: fix interp at sample code.
Dave Airlie
2017-04-04
1
-3
/
+1
*
radv: overhaul fragment shader sample positions.
Dave Airlie
2017-04-04
2
-15
/
+20
*
radv/ac: fix texture derivative ordering
Dave Airlie
2017-04-04
1
-2
/
+2
*
radv/ac: round cube array coordinate before fixup.
Dave Airlie
2017-04-04
1
-1
/
+5
*
radv: move to using common buffer load format.
Dave Airlie
2017-04-04
1
-8
/
+5
*
radv/ac: setup lds for tessellation
Dave Airlie
2017-04-01
1
-0
/
+12
*
radv/ac: handle writing out tess factors.
Dave Airlie
2017-04-01
1
-0
/
+238
*
radv/ac: add support for TCS/TES inputs/outputs.
Dave Airlie
2017-04-01
1
-10
/
+508
*
radv/ac: add clip support for tess eval shader.
Dave Airlie
2017-04-01
1
-0
/
+5
*
radv/ac: hook up tessellation intrinsics.
Dave Airlie
2017-04-01
1
-1
/
+34
*
radv/ac: hook up shader information handling for tessellation
Dave Airlie
2017-04-01
1
-0
/
+26
*
radv: add tess ctrl stage barrier workaround for SI.
Dave Airlie
2017-04-01
1
-2
/
+10
*
radv/ac: add support for patch inputs to unique index code.
Dave Airlie
2017-04-01
1
-0
/
+8
*
radv/ac: setup tessellation shader inputs.
Dave Airlie
2017-04-01
1
-1
/
+81
*
radv/ac: setup tess rings on compiler side.
Dave Airlie
2017-04-01
2
-1
/
+14
*
radv/ac: add tess changes to shader keys/info
Dave Airlie
2017-04-01
1
-0
/
+40
*
radv: use defines for ring descriptor offsets.
Dave Airlie
2017-04-01
2
-4
/
+11
*
radv: handle clip dist in es outputs.
Dave Airlie
2017-04-01
1
-2
/
+1
*
radv: drop unneeded start
Dave Airlie
2017-04-01
1
-2
/
+2
*
radv: fixup geometry clip emission since using the geom pass
Dave Airlie
2017-04-01
1
-1
/
+2
*
radeonsi/gfx9: image descriptor changes in immutable fields
Marek Olšák
2017-03-30
1
-0
/
+6
*
radeonsi/gfx9: init_config changes
Marek Olšák
2017-03-30
1
-0
/
+4
*
radeonsi/gfx9: CP DMA changes
Marek Olšák
2017-03-30
1
-0
/
+1
*
radeonsi/gfx9: add IB parser support
Marek Olšák
2017-03-30
2
-17
/
+34
*
radeonsi/gfx9: add GFX9 and VEGA10 enums
Marek Olšák
2017-03-30
1
-3
/
+5
*
amd: GFX9 packet changes
Marek Olšák
2017-03-30
2
-9
/
+22
*
amd: define event types for GFX9
Marek Olšák
2017-03-30
1
-0
/
+54
*
amd: add texture format definitions for GFX9
Marek Olšák
2017-03-30
3
-19
/
+144
*
amd: resolve remaining definition conflicts with gfx9d.h
Marek Olšák
2017-03-30
2
-60
/
+60
*
amd: normalize register definition formatting
Marek Olšák
2017-03-30
2
-77
/
+129
*
amd: import GFX9 register definitions
Marek Olšák
2017-03-30
1
-0
/
+7286
*
amd/addrlib: import gfx9 support
Nicolai Hähnle
2017-03-30
1
-0
/
+11
*
radv: fix mask attribs properly.
Dave Airlie
2017-03-30
1
-2
/
+2
*
radv: fix regression with mask attrib setting code.
Dave Airlie
2017-03-30
1
-3
/
+3
*
radv: move to using nir clip/cull merge pass.
Dave Airlie
2017-03-30
1
-112
/
+39
*
radv: add parameter to emit_waitcnt.
Dave Airlie
2017-03-28
1
-3
/
+8
*
radv: rework vertex/export shader output handling
Dave Airlie
2017-03-28
2
-37
/
+47
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