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src
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amd
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common
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ac_shader_info.h
Commit message (
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Author
Age
Files
Lines
*
ac/shader: scan info about output PS declarations
Samuel Pitoiset
2018-02-08
1
-0
/
+3
*
ac/shader: scan vertex inputs usage mask
Samuel Pitoiset
2018-02-07
1
-0
/
+3
*
ac/shader: scan if fragment shaders write memory
Samuel Pitoiset
2018-01-26
1
-0
/
+1
*
Revert "ac/shader: gather If TES reads TESSINNER or TESSOUTER"
Samuel Pitoiset
2018-01-15
1
-3
/
+0
*
ac/shader: gather If TES reads TESSINNER or TESSOUTER
Samuel Pitoiset
2018-01-15
1
-0
/
+3
*
ac: add 'const' qualifiers to the shader info pass
Samuel Pitoiset
2018-01-12
1
-1
/
+1
*
amd/common: do not rely on the pipeline for the push constants logic
Samuel Pitoiset
2018-01-10
1
-1
/
+1
*
amd/common: scan if gl_PrimitiveID is used before translating to LLVM
Samuel Pitoiset
2018-01-04
1
-0
/
+1
*
amd/common: scan if gl_InvocationID is used
Samuel Pitoiset
2018-01-04
1
-0
/
+1
*
radv: do not load the local invocation index when it's unused
Samuel Pitoiset
2017-12-14
1
-0
/
+1
*
amd/common: scan which components of gl_LocalInvocationID are used
Samuel Pitoiset
2017-12-14
1
-0
/
+1
*
amd/common: scan which components of gl_WorkGroupID are used
Samuel Pitoiset
2017-12-14
1
-0
/
+1
*
radv: replace grid_components_used by uses_grid_size
Samuel Pitoiset
2017-12-14
1
-1
/
+1
*
ac/nir: Add shader support for multiviews.
Bas Nieuwenhuizen
2017-08-24
1
-0
/
+1
*
ac/nir: Determine if input attachments are used in the info pass.
Bas Nieuwenhuizen
2017-08-24
1
-0
/
+1
*
ac/nir,radv: move force_persample to ac_shader_info::force_persample
Nicolai Hähnle
2017-07-31
1
-0
/
+1
*
ac/nir: use shader_info pass to determine whether instance_id is used
Nicolai Hähnle
2017-07-31
1
-0
/
+1
*
ac/shader_info: fix a comment
Nicolai Hähnle
2017-06-27
1
-2
/
+6
*
radv/ac: mark used descriptor sets in shader info.
Dave Airlie
2017-04-19
1
-0
/
+1
*
radv/ac: move needs_push_constants to shader info.
Dave Airlie
2017-04-19
1
-0
/
+1
*
radv: optimise compute shader grid size emission.
Dave Airlie
2017-04-19
1
-0
/
+3
*
radv: start conditionalising vertex inputs. (v2)
Dave Airlie
2017-04-19
1
-0
/
+4
*
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
2017-04-19
1
-0
/
+40