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ac_nir_to_llvm.h
Commit message (
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Author
Age
Files
Lines
*
ac/nir: Use lower_vote_eq_to_ballot instead of ac_nir_lower_subgroups
Jason Ekstrand
2018-03-13
1
-2
/
+0
*
ac/nir: rename radeon_llvm_reg_index_soa() to ac_llvm_reg_index_soa()
Samuel Pitoiset
2018-03-13
1
-1
/
+1
*
ac/nir: remove some unnecessary includes and declarations
Samuel Pitoiset
2018-03-13
1
-5
/
+1
*
ac/nir: move ac_nir_compiler_options and friends to radv folder
Samuel Pitoiset
2018-03-13
1
-72
/
+0
*
ac: move ac_shader_info to radv folder
Samuel Pitoiset
2018-03-13
1
-1
/
+0
*
ac/nir: move ac_shader_variant_info and friends to radv folder
Samuel Pitoiset
2018-03-13
1
-97
/
+0
*
ac/nir: move all RADV related code to radv_nir_to_llvm.c
Samuel Pitoiset
2018-03-13
1
-17
/
+0
*
ac/nir: make emit_barrier() non-static
Samuel Pitoiset
2018-03-13
1
-0
/
+2
*
ac/nir: move radeon_llvm_reg_index_soa() to ac_nir_to_llvm.h
Samuel Pitoiset
2018-03-13
1
-0
/
+5
*
ac/nir: make handle_shader_output_decl() non-static
Samuel Pitoiset
2018-03-13
1
-0
/
+8
*
ac/nir: Add vote_ieq/vote_feq lowering pass.
Bas Nieuwenhuizen
2018-03-07
1
-0
/
+2
*
ac/nir: count the scratch private memory size
Samuel Pitoiset
2018-03-06
1
-0
/
+1
*
ac/radv: move lower_indirect_derefs() to ac_nir_to_llvm.c
Timothy Arceri
2018-03-05
1
-0
/
+2
*
ac/shader: move scanning some info about input PS declarations
Samuel Pitoiset
2018-02-28
1
-3
/
+0
*
ac: remove nir_to_llvm_context from ac_nir_translate()
Samuel Pitoiset
2018-02-14
1
-2
/
+1
*
ac/shader: scan info about output PS declarations
Samuel Pitoiset
2018-02-08
1
-3
/
+0
*
ac/nir: remove set but unused export_mask
Samuel Pitoiset
2018-02-08
1
-1
/
+0
*
ac/nir_to_llvm: move some interp defines to the header
Timothy Arceri
2018-01-31
1
-0
/
+5
*
ac/shader: scan if fragment shaders write memory
Samuel Pitoiset
2018-01-26
1
-1
/
+0
*
radv: fix sample_mask_in loading. (v3.1)
Dave Airlie
2018-01-24
1
-0
/
+2
*
radv: add an option that allows to dump pre-optimization ir
Samuel Pitoiset
2018-01-22
1
-0
/
+1
*
Revert "ac/shader: gather If TES reads TESSINNER or TESSOUTER"
Samuel Pitoiset
2018-01-15
1
-0
/
+1
*
ac/shader: gather If TES reads TESSINNER or TESSOUTER
Samuel Pitoiset
2018-01-15
1
-1
/
+0
*
ac: remove ac_shader_variant_info::fs::output_mask
Samuel Pitoiset
2018-01-15
1
-1
/
+0
*
amd/common: determine the ES type (VS or TES) for the GS on GFX9
Samuel Pitoiset
2018-01-10
1
-0
/
+1
*
amd/common: scan if gl_PrimitiveID is used before translating to LLVM
Samuel Pitoiset
2018-01-04
1
-3
/
+0
*
ac/nir: Only clamp shadow reference on radeonsi.
Bas Nieuwenhuizen
2017-10-23
1
-0
/
+1
*
radv/ac/nir: only emit tess factors to storage if tes reads them
Dave Airlie
2017-10-23
1
-0
/
+1
*
radv: Add code to compile merged shaders.
Bas Nieuwenhuizen
2017-10-19
1
-0
/
+1
*
ac/nir: Expand user SGPR descriptions a bit.
Bas Nieuwenhuizen
2017-10-19
1
-3
/
+3
*
ac/nir: Allow ac_shader_variant_info to contain info about multiple stages.
Bas Nieuwenhuizen
2017-10-19
1
-1
/
+1
*
ac/nir: Change interface to allow multiple source shaders.
Bas Nieuwenhuizen
2017-10-19
1
-1
/
+2
*
ac/nir: Add shader support for multiviews.
Bas Nieuwenhuizen
2017-08-24
1
-1
/
+3
*
ac/nir: Make shader key a struct.
Bas Nieuwenhuizen
2017-08-24
1
-6
/
+8
*
radv: Implement bc optimize.
Bas Nieuwenhuizen
2017-08-24
1
-0
/
+1
*
radv: handle 10-bit format clamping workaround.
Dave Airlie
2017-08-01
1
-0
/
+1
*
ac/nir,radv: move force_persample to ac_shader_info::force_persample
Nicolai Hähnle
2017-07-31
1
-1
/
+0
*
radeonsi: translate NIR to LLVM
Nicolai Hähnle
2017-07-31
1
-1
/
+1
*
ac/nir: begin splitting off ac_nir_context
Nicolai Hähnle
2017-07-31
1
-0
/
+6
*
radv: handle primitive id input into fragment shader with no geom shader
Dave Airlie
2017-06-26
1
-0
/
+3
*
radv: set prim_id for geometry shaders
Dave Airlie
2017-06-26
1
-0
/
+1
*
radv/ac: eliminate unused vertex shader outputs. (v2)
Dave Airlie
2017-04-27
1
-13
/
+1
*
radv/ac: overhaul vs output/ps input routing
Dave Airlie
2017-04-25
1
-2
/
+13
*
radv/ac: add support for indirect access of descriptor sets.
Dave Airlie
2017-04-19
1
-2
/
+3
*
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
2017-04-19
1
-2
/
+2
*
radv: overhaul fragment shader sample positions.
Dave Airlie
2017-04-04
1
-1
/
+3
*
radv/ac: setup tess rings on compiler side.
Dave Airlie
2017-04-01
1
-0
/
+2
*
radv/ac: add tess changes to shader keys/info
Dave Airlie
2017-04-01
1
-0
/
+40
*
radv: use defines for ring descriptor offsets.
Dave Airlie
2017-04-01
1
-0
/
+7
*
radv: rework vertex/export shader output handling
Dave Airlie
2017-03-28
1
-11
/
+19
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