| Commit message (Collapse) | Author | Age | Files | Lines |
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Even if surface info input flag "tcComaptible" is enabled, tc
compatible may be not supported if tile split happens for depth
surfaces. Add a new flag in output structure to notify client to
disable tc compatible in this case.
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Flag tcCompatible has different usage in CI and VI. Add a new flag
"nonSplit" for CI.
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Carrizo row size is 1K, while tileSplitBytes is 2K for a 4xAA 32bpp
depth surface. Remove the sanity check that tileSplitBytes must be
greater than row size. There could be performance loss but may be
covered by non-split depth which enables tc-compatible read.
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Change the logic to compute tc compatible stencil info via depth's
tileIndex instead of using depth's tileInfo. So the clients can get
the stencil's tileInfo computed from macroModeTable. If the stencil
tileInfo is same as depth tileInfo, then stencil is tc compatible;
otherwise, stencil is not tc compatible. The current suggestion is to
create another stencil buffer with the tc compatible tileInfo, use
depth-to-color copy to decompress and tile convert the rendered
stencil to tc compoatible stencil (And use the new stencil buffer to
program TC).
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Signed-off-by: Nicolai Hähnle <[email protected]>
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v2: use gfxip names for llvm 4.0+
v3: use tonga for llvm <= 3.8, drop gfxip name,
we can just change that we change the other asics.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Junwei Zhang <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Acked-by: Christian König <[email protected]>
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Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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