| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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These changes were generated using python's `2to3` tool.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102852
Reported-by: Alex Granni <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Python is the scripting language we've been using for scripts that need
to run across all supported platforms.
Shell is *not* a portable language for scripts.
Reviewed-by: Eric Engestrom <[email protected]>
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There was no reason for this script to live outside the scripts
directory.
Suggested-by: Brian Paul <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Windows doesn't allow you to move a file that's opened, and Popen()
doesn't wait on its subprocess' completion before returning, which leads
to broken Windows build.
Fixes: 3fd425aed764fb771f2f "build systems: uniformize git_sha1.h generation"
Suggested-by: Scott D Phillips <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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To match what's done in the automake build.
v2: Use git rev-parse to get a 10-character hash ID
Fix Python imports
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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The scons equivalent of the previous commit - just fold the almost
identical driver + main Sconscripts.
Cc: Alexander von Gluck IV <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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It has been broken since 2011 with commit c98ea26e16b(egl: Make
egl_dri2 and egl_glx built-in drivers.). When the backends got merged
into the main library each entry point was guarded by a
_EGL_BUILT_IN_DRIVER_* define.
As the define was missing, the linker kindly removed the whole of the
dri2 backend, thus we did not notice any errors due to the unresolved
link to xcb and friends.
Cc: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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EGL was the last user.
Reviewed-by: Brian Paul <[email protected]>
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Useless, as there are no drivers for it.
Reviewed-by: Brian Paul <[email protected]>
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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* Revert change to egl main producing Shared Libraries
* Check for dri before including dri code
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* This is the cleaned up work of the Haiku GCI student
Adrián Arroyo Calle [email protected]
* Several patches were consolidated to prevent
unnecessary touching of non-related code
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For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals. This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.
ralloc seemed like a good first candidate. These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.
Signed-off-by: Kenneth Graunke <[email protected]>
v2 (Jason Ekstrand): More realloc uses and some scons fixes
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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* The Haiku renderers need to link to libGL to function properly
in all usage contexts. As mesa drivers build before gallium
targets, we couldn't properly link the mesa swrast driver to
the gallium libGL target for Haiku.
* This is likely better as it mimics how glx is laid out ensuring
the Haiku libGL is better understood.
* All renderers properly link in libGL now.
Acked-by: Brian Paul <[email protected]>
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It's been moved to its own repository, found at
http://cgit.freedesktop.org/mesa/glu/
Acked-by: Kenneth Graunke <[email protected]>
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This fixes recent build breakage when we began building the generated
API files from xml as part of the normal build process.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=50475
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This patch gets the FreeBSD SCons build working again. The build still
fails though.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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The current EGL headers do not support Solaris.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Enables building stock Mesa under the Haiku operating system.
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This was missed back in commit 41750107496858a047afa8d81d20fe903f285a78.
Reviewed-by: José Fonseca <[email protected]>
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commit 1856230d9fa61710cce3e152b8d88b1269611a73
Author: José Fonseca <[email protected]>
Date: Tue Jul 12 23:41:27 2011 +0100
make: Use better var names on packaging.
commit d1ae72d0bd14e820ecfe9f8f27b316f9566ceb0c
Author: José Fonseca <[email protected]>
Date: Tue Jul 12 23:38:21 2011 +0100
make: Apply several of Dan Nicholson's suggestions.
commit f27cf8743ac9cbf4c0ad66aff0cd3f97efde97e4
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 14:18:20 2011 +0100
make: Put back the tar.bz2 creation rule.
Removed by accident.
commit 34983337f9d7db984e9f0117808274106d262110
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 11:59:29 2011 +0100
make: Determine tarballs contents via git ls-files.
The wildcards were a mess:
- lots of files for non Linux platforms missing
- several files listed and archived twice
Using git-ls-files ensures things are not loss when making the tarballs.
commit 34a28ccbf459ed5710aafba5e7149e8291cb808c
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 11:07:14 2011 +0100
glut: Remove GLUT source.
Most distros ship freeglut, and most people don't care one vs the other,
and it hasn't been really maintained.
So it is better to have Mesa GLUT be revisioned and built separately
from Mesa.
commit 5c26a2c3c0c7e95ef853e19d12d75c4f80137e7d
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 10:31:02 2011 +0100
Ignore the tarballs.
commit 26edecac589819f0d0efe2165ab748dbc4e53394
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 10:30:24 2011 +0100
make: Create the Mesa-xxx-devel symlink automatically.
Also actually remote the intermediate uncompressed tarballs.
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GLES can be enabled by running scons with
$ scons gles=yes
When gles=yes is given, the build is changed in three ways. First,
libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2. This makes
DRI drivers and libEGL support and advertise GLES support. Second, GLES
libraries will be created. They are libGLESv1_CM, libGLESv2, and
libglapi. Last, libGL or opengl32 will link to libglapi. This change
is required as _glapi_* will be declared as __declspec(dllimport) in
libmesa.a on windows. libmesa.a expects those symbols to be defined in
another DLL. Due to this change to GL, GLES support is marked
experimental.
Note that GLES requires libxml2-python to generate some of its sources.
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Hairy stuff. Don't know how to do it better though.
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Update SConscripts to re-enable or add support for EGL on windows and
x11 platforms respectively. targets/egl-gdi is replaced by
targets/egl-static, where "-static" means pipe drivers and state
trackers are linked to statically by egl_gallium, and egl_gallium is a
built-in driver of libEGL. There is no more egl_gallium.dll on Windows.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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Based on Aras Pranckevičius' patch.
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configs/beos | 2 +-
configs/darwin | 2 +-
configs/default | 4 +-
configs/freebsd-dri | 2 +-
configs/linux-cell | 2 +-
configs/linux-dri-xcb | 2 +-
configs/linux-indirect | 2 +-
configure.ac | 2 +-
include/GL/glew.h |14435 ------------------------------------------------
include/GL/glxew.h | 1476 -----
include/GL/wglew.h | 1247 -----
src/SConscript | 1 -
src/glew/LICENSE.txt | 73 -
src/glew/Makefile | 54 -
src/glew/SConscript | 69 -
src/glew/glew.c |14320 -----------------------------------------------
src/glew/glewinfo.c | 8441 ----------------------------
src/glew/visualinfo.c | 1173 ----
18 files changed, 8 insertions(+), 41299 deletions(-)
Revert "glew: update to version 1.5.4"
This reverts commit a189b1c53b6a3b6c055cc86145c8ef48c580e9d0.
Revert "glew: Include X11 headers and libraries in SCons build."
This reverts commit efdd33985cb38429aeae845a556db2322957e71a.
Revert "scons: Fix GLEW build on Mac OS X."
This reverts commit 8f81769148eab0042ffb7192a702350275648715.
Revert "scons: Use static glew library on Unices to avoid binary compatability issues"
This reverts commit de22c940a1df66d13825dd15c015eafabb61a11d.
Revert "glew: Update to version 1.5.2."
This reverts commit aaf7ecfd816f82fef314f4f772cc53bc0ced553e.
Revert "scons: Build glew on all platforms."
This reverts commit 52eb3e4235cc661ab9626a704c555a5f096c628a.
Revert "scons: Put glut and glew shared libraries into build/xxx/bin or lib."
This reverts commit 8a318edd0838ee3343be0425019d93541b621567.
Didn't revert scons/gallium.py
Revert "scons: Fix glew build on MSVC."
This reverts commit 14a8c9dac7ea43ad8a45052e17f7127451344e5a.
Revert "scons: Build progs together with everything else."
This reverts commit 7bbf7f94ea786e41ff1364cedaf7dd5c0bbf605a.
Only changed src/glew/SConscript
Revert "mesa: include glew headers in MesaDemos tarballs"
This reverts commit c57d81ddc9ba3052ff7f6b72091accab2c2db0ae.
Revert "mesa: include GLEW sources in MesaDemos tarball"
This reverts commit b9e2e32daf5505896a662dc8df60104c0f51b4b9.
Revert "glew: correct misspelling of glFramebufferTextureLayer"
This reverts commit 1b05b5b4fecd9ac8ef34abdda6c085868016ad84.
Revert "glew: fix GLEW_LIB_NAME"
This reverts commit c10df26a31b6af5a720fbfd06411d580cd38a2c8.
Revert "Add dummy install target for glew to fix 'make install'"
This reverts commit c273dfe6a28d4bb64ce167685b4053d22db5a727.
Revert "autoconf: Add GLEW needed by progs when building GLUT"
This reverts commit 2977cee38e21b8e5ebba1635b101185d64ee44a9.
Revert "glew: Build it as a static lib."
This reverts commit fcf9353fea8343a1a86c8c6e0144c8429440c648.
Revert "glew: Initial import."
This reverts commit 57d00016cab9afa3e7853d9830044a8ece9541c4.
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Fix several portability issues and add SConscript for Windows build.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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This will likely change. Most probably we'll just add an alias to indvidual
targets and use the regular scons targets arguments.
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build.
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This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
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