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* mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul2008-04-112-0/+224
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* add missing glViewport callsBrian Paul2008-04-111-0/+6
| | | | cherry-picked from master
* mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)Brian Paul2008-04-102-0/+193
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* mesa: test code to exercise more GLSL functionsBrian2008-04-041-27/+18
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* mesa: added more ext funcs (from Mesa/master)Brian2008-04-041-0/+24
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* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
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* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
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* test glStencilFuncSeparateATI()Brian2008-04-041-0/+26
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* mesa: added a cast to avoid int overflow, plus rename texels->pixelsBrian2008-04-011-4/+4
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* mesa: measure fill rate for drawing a large quad with basic shading/texture ↵Brian2008-04-012-0/+211
| | | | modes
* mesa: destroy window upon exitBrian2008-04-011-1/+4
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* mesa: call glutDestroyWindow (help find mem leaks)Brian Paul2008-03-241-1/+4
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* mesa: minor code re-orgBrian Paul2008-03-211-24/+39
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* better text labelsBrian Paul2008-03-191-9/+16
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* mesa: new mipmap generation, lod bias demoBrian Paul2008-03-172-0/+250
| | | | | Show each of the mipmap levels side-by-side. Press 's' to toggle quad scaling to see mipmap level at actual size.
* mesa: call glColorMask(1,1,1,1) before glClear()Brian Paul2008-03-141-0/+4
| | | | | Without this, second and subsequent redraws rendered incorrectly. Plus comments.
* Added calibrate_rast.c programBrian2008-02-282-0/+396
| | | | | Measures rasterization of points/lines/tris and suggests fixes/biases when something doesn't meet spec.
* Convert crlf->lf line endings.José Fonseca2008-02-283-515/+515
| | | | Windows/DOS users should enable core.autocrlf from now on.
* Added line smooth testBrian2008-02-252-0/+173
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* Remove files of unsupported build systems.José Fonseca2008-02-256-477/+0
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* Update git ignores.José Fonseca2008-02-251-0/+1
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* Test calling glTexSubImage2D mid-way through a frame.Brian2008-02-202-0/+224
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* Added minmag.c testBrian2008-02-162-0/+199
| | | | | Test that different minification and magnification filters are chosen for the non-mipmapped texture case.
* gallium: new pgon-mode.c testBrian2008-02-142-0/+137
| | | | | A two-triangle strip is drawn such that the first tri is front-facing and the second tri is back-facing. Use different front/back polygon modes.
* Fix broken test.Brian2008-02-121-17/+40
| | | | | As-is, if the texture was too large for the target, an assertion would fail. Now check proxy texture first and if it works, then test non-proxy target.
* Set Min/MaxLod with glTexParameterf, not glTexParameteriBrian2008-02-121-2/+2
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* press 0,1,2,etc keys for specific bias valuesBrian2008-02-121-0/+12
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* tweak incr/decrements amounts for keyboard optionsBrian2008-02-121-6/+6
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* push out far clip plane to 200Brian2008-01-281-1/+1
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* Added d/D keys to change viewing distance, 'a' to toggle animationBrian2008-01-281-6/+29
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* gallium: Ignore generated files.José Fonseca2008-01-171-0/+101
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* vp-tri: match vertex/color data of other testsKeith Whitwell2007-12-191-6/+6
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* use a depth buffer temporarilyKeith Whitwell2007-12-191-2/+2
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* Add the new test program for fp's.Zack Rusin2007-12-171-0/+169
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* Don't generate spurious vs, move the enable a bit to do that.Zack Rusin2007-12-131-3/+3
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* Redo the fragment program examples to match vp'sZack Rusin2007-12-1168-3759/+148
| | | | | we just load text files instead of compiling tons of small binaries
* Add a simple fps counter to the exampleZack Rusin2007-12-111-1/+30
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* set window size to 256x256Brian2007-12-101-3/+4
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* gallium: more trivial testsKeith Whitwell2007-12-0947-33/+6201
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* gallium: remove unneeded depth bufferKeith Whitwell2007-12-092-4/+4
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* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-294-4/+4
| | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
* Fix fragment shader.michal2007-10-271-1/+1
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* Optimize fragment program.michal2007-10-271-13/+20
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* Ignore generated files.José Fonseca2007-10-255-3/+74
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* Implement loopsZack Rusin2007-10-251-0/+7
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* Fix nested conditionalsZack Rusin2007-10-253-1/+23
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* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-254-0/+333
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* hack in some code to test loops, breakBrian2007-09-291-1/+11
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* temporary hack to test nested conditionalsBrian2007-09-281-0/+14
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* use perspective projection, press r/R to rotate the quadBrian2007-09-181-4/+21
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