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* added clear-scissor.cBrian2007-08-021-0/+1
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* test glClear w/ scissorBrian2007-08-021-0/+118
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* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵michal2007-07-273-11/+38
|\ | | | | | | into softpipe_0_1_branch
| * clamp float colorsBrian2007-07-261-2/+5
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| * fix logic error, typosBrian2007-07-241-5/+4
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| * Fix a number of MINGW32 issuesZhang2007-07-211-4/+29
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* | added code to test per-vertex colorsBrian2007-07-241-0/+5
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* | simple fragment shader testBrian2007-07-242-0/+213
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* | Merge branch 'softpipe_0_1_branch' of ↵Brian2007-07-246-19/+28
|\ \ | | | | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * | Merge branch 'origin' into softpipe_0_1_branchKeith Whitwell2007-07-176-19/+28
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| | * Improve this demo in a few ways.Brian2007-07-111-12/+22
| | | | | | | | | | | | | | | | | | | | | 1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
| | * call glutInit(), bug 11486Xavier Bachelot2007-07-065-7/+6
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* | | press 'f' to toggle front-face windingBrian2007-07-131-4/+10
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* | press 's' to toggle smoothingBrian2007-07-131-0/+15
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* | Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-121-2/+4
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* | remove glDepthFunc(GL_LEQUAL) change from prev commitBrian2007-07-111-8/+0
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* | clean-up, commentsBrian2007-07-102-30/+18
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* | press 'f' to toggle GL_CCW/GL_CW front faceBrian2007-07-101-18/+14
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* | use 'c' to cycle through polygon cull modesBrian2007-07-101-24/+54
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* | use cursor keys to translate triangleBrian2007-07-101-12/+33
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵michal2007-07-069-78/+1580
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| * support more modes, added -f cmd line optionBrian2007-07-041-15/+90
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| * use larger point/sprite sizeBrian2007-06-281-11/+11
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| * Random state-change / primitive rendering. Good for hammering on a driver...Brian2007-06-212-0/+458
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| * fix glReadPixels parameters to handle odd-width windows correctlyBrian2007-06-081-2/+3
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| * disable shader program before glDrawPixelsBrian2007-06-081-6/+10
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| * Add support for shadow mapping with vertex and fragment programsIan Romanick2007-06-071-4/+216
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| * Refactor shadow map modelview and projection codeIan Romanick2007-06-071-22/+50
| | | | | | | | | | | | | | Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
| * Remove '#if defined' tests for ARB extensions.Ian Romanick2007-06-071-18/+1
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| * use glXGetProcAddress to get extension funcsBrian2007-05-291-3/+16
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| * set texcoords depending on GLX_Y_INVERTED_EXTBrian2007-05-211-5/+7
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| * GLX_EXT_texture_from_pixmap testBrian2007-05-192-0/+382
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| * Add simple program to test GL_MESA_texture_array.Ian Romanick2007-05-162-0/+344
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* | better triangle Z coordsBrian2007-06-251-4/+4
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* | triangles w/ depth testBrian2007-06-202-0/+132
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* | don't request GLUT_ALPHABrian2007-06-191-1/+1
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* | change clear colorBrian2007-06-181-1/+1
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* | Add GLUT_ALPHA for softpipeKeith Whitwell2007-06-1446-46/+46
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* | Modifications to run with softpipe test harnessKeith Whitwell2007-05-241-5/+3
|/ | | | | RGB->RGBA double buffer by default.
* Tweak the shell scripting for descending into and building subdirs.Brian2007-05-091-2/+2
| | | | | | | | | | | | | | In general, use this: @for dir in $(SUBDIRS) ; do \ if [ -d $$dir ] ; then \ (cd $$dir && $(MAKE)) || exit 1; \ fi \ done Basically, silently skip missing subdirs but generate an error and stop if there's a compilation or install problem. This was done inconsistantly before. In once case, a missing subdir was causing us to go into an infinte loop!
* remove some debug codeBrian2007-05-081-5/+0
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* a somewhat nicer demo w/ command line optionsBrian2007-05-081-81/+163
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* get rid of normal vectorBrian2007-05-021-2/+0
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* get rid of OSMESA stuffBrian2007-05-021-6/+0
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* New test of the dFdx(), dFdy() functions.Brian2007-05-022-0/+322
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* added glGetActiveAttribmesa_6_5_3Brian2007-04-271-0/+2
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* Windows updatesBrian2007-04-261-5/+18
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* move #include <GL/glut.h> after other #includes for WindowsBrian2007-04-261-1/+1
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* use sqrt(), not sqrtf() for WindowsBrian2007-04-262-2/+2
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* Fix FBO completeness bug in shadowtex.Ian Romanick2007-04-211-2/+15
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