| Commit message (Collapse) | Author | Age | Files | Lines |
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This may not make a lot of sense for non-X EGL, but for EGL under X
it's very useful.
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Conflicts:
src/gallium/auxiliary/util/u_dl.c
src/gallium/auxiliary/util/u_time.h
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tile_cache.c
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Conflicts:
Makefile
src/gallium/auxiliary/util/u_surface.c
src/gallium/drivers/llvmpipe/lp_flush.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/llvmpipe/lp_tile_cache.c
src/mesa/state_tracker/st_cb_condrender.c
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Conflicts:
src/gallium/drivers/llvmpipe/lp_quad.h
src/gallium/drivers/llvmpipe/lp_setup.c
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The scissor left/right/bottom/top bounds can be moved by pressing
the l/r/b/t and L/R/B/T keys.
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Conflicts:
src/gallium/auxiliary/util/u_surface.c
src/gallium/drivers/llvmpipe/Makefile
src/gallium/drivers/llvmpipe/SConscript
src/gallium/drivers/llvmpipe/lp_bld_arit.c
src/gallium/drivers/llvmpipe/lp_bld_flow.c
src/gallium/drivers/llvmpipe/lp_bld_interp.c
src/gallium/drivers/llvmpipe/lp_clear.c
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/llvmpipe/lp_draw_arrays.c
src/gallium/drivers/llvmpipe/lp_jit.c
src/gallium/drivers/llvmpipe/lp_jit.h
src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_state.h
src/gallium/drivers/llvmpipe/lp_state_blend.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_sampler.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tex_cache.h
src/gallium/drivers/llvmpipe/lp_tex_sample.h
src/gallium/drivers/llvmpipe/lp_tile_cache.c
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One draws a series of quads with different textures.
The other draws with one texture which is changed with glTexSubImage2D().
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Otherwise the whole path gets baked into the executable.
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EGL_SURFACE_TYPE is a config attribute, not a surface attribute. Thanks
to Mike Stroyan for pointing out this error.
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See comments in file for more details.
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Add config caveat, bind-to-texture, and renderable type. Remove double
buffer and stereo attributes.
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It is ported from progs/egl/xeglbindtex.c. With the OpenGL ES port, the
OpenGL version is removed.
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Dissolve between two images using a random pattern in the stencil
buffer and a varying stencil ref value.
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build.
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Signed-off-by: Aaron Plattner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Conflicts:
src/mesa/drivers/dri/intel/intel_screen.c
src/mesa/drivers/dri/intel/intel_swapbuffers.c
src/mesa/drivers/dri/r300/r300_emit.c
src/mesa/drivers/dri/r300/r300_ioctl.c
src/mesa/drivers/dri/r300/r300_tex.c
src/mesa/drivers/dri/r300/r300_texstate.c
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This is just a trivial port of vp-array.c
Signed-off-by: Dave Airlie <[email protected]>
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This reverts commit fe33b7083b0081b91ee338acbe966400c6b9a7b9. It was
not supposed to be pushed yet.
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Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/pipebuffer/Makefile
src/gallium/auxiliary/pipebuffer/SConscript
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/tgsi/tgsi_scan.c
src/gallium/drivers/i915/i915_surface.c
src/gallium/drivers/i915/i915_texture.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/winsys/drm/intel/gem/intel_drm_api.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_drm.c
src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c
src/mesa/state_tracker/st_cb_clear.c
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glXDestroyContext does not destroy the context if it's still
connected to some window. Unbind context from window to test it.
Signed-off-by: Brian Paul <[email protected]>
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Based on a patch from Luca Barbieri but moved the comments after
the !!ARBfp1.0 header
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Correctly set EGL_RENDERABLE_TYPE and EGL_CONTEXT_CLIENT_VERSION for
OpenGL ES 2.0. Because es2_info is copied from es1_info, the fix for it
actually goes to es1_info.
Signed-off-by: Chia-I Wu <[email protected]>
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Unlike FBO, eglBindTexImage is supposed to be called after rendering.
Signed-off-by: Chia-I Wu <[email protected]>
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