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* enable program and arrays by default, minor clean-upsBrian Paul2004-01-311-8/+3
* fix printf warningsAlan Hourihane2004-01-285-6/+6
* add glutInitWindowPosition callsKeith Whitwell2004-01-282-0/+2
* Add glutInitWindowPosition callKeith Whitwell2004-01-283-1/+4
* Tweak: set z scale to one, else tnl thinks we have a 3d texcoord.Keith Whitwell2004-01-271-1/+1
* Add tests for ARB_fp trig instructions and also for 1D texturingKeith Whitwell2004-01-263-0/+297
* New glXUseRotatedXFontMESA() function. Like glXUseXFont(), but takesBrian Paul2004-01-244-1/+643
* exercise glDeleteProgramsARBBrian Paul2004-01-131-0/+6
* reverted TMUs for proper multitexturingDaniel Borca2003-12-232-2/+8
* DMesa: removed MGA2064W driverDaniel Borca2003-12-191-3/+3
* new makefilesBrian Paul2003-12-121-4/+2
* added parsing exercises for ARL and relative offsets in ARB_vpKarl Rasche2003-12-091-12/+9
* A quick little test to show disapeearing specular color between vertex and fr...Karl Rasche2003-12-082-1/+196
* Committing in .Jouk Jansen2003-12-083-5/+17
* glFBDev driver from embedded-2 branch.Brian Paul2003-12-061-0/+524
* press f key to toggle front/back drawing/copyingBrian Paul2003-12-051-7/+41
* Windows needs to #define GL_GLEXT_PROTOTYPESKarl Schultz2003-12-041-0/+1
* s/inverse/invtrans.. whoopsieKarl Rasche2003-12-021-4/+4
* Moving NV_fragment_program tests to ARB_fragment_programKarl Rasche2003-11-243-1/+365
* Porting NV_vertex_program demos to ARB_vertex_programKarl Rasche2003-11-231-0/+4
* Porting NV_vertex_program tests to ARB_vertex_programKarl Rasche2003-11-234-0/+732
* build fixes, rh9Keith Whitwell2003-11-235-6/+10
* texture compression testbedDaniel Borca2003-11-201-0/+389
* remove GL_GLEXT_LEGACYBrian Paul2003-11-131-1/+0
* added more debug code and testsBrian Paul2003-10-211-5/+23
* remove some cruftBrian Paul2003-10-141-2/+0
* exercise more vertex buffer object functionsBrian Paul2003-10-141-7/+34
* Minor MinGW fixesDaniel Borca2003-10-091-1/+1
* improved 'clean' targets (Otto Solares)Brian Paul2003-10-034-13/+13
* updates from Daniel BorcaBrian Paul2003-10-021-0/+67
* Add project file for new spriteblast demo. (Update dependency)Karl Schultz2003-09-251-0/+3
* Add project file for new spriteblast demo.Karl Schultz2003-09-252-0/+124
* GL_ARB_point_sprite demoBrian Paul2003-09-242-0/+521
* MS dev studio project file for teapots demo.Karl Schultz2003-09-241-0/+112
* Workspace file for redbook programsKarl Schultz2003-09-241-0/+29
* Change projection transform so that the top row of teapots are now visible.Karl Schultz2003-09-241-2/+2
* Create 'all' project to make it easy to build and clean all the programs in t...Karl Schultz2003-09-222-0/+233
* Add remaining demos.Karl Schultz2003-09-221-0/+228
* New visual studio project fiile for building demos.Karl Schultz2003-09-2219-0/+2128
* Make binary - even though this is a text file, common practice is to store MS...Karl Schultz2003-09-1922-2621/+2621
* Now obsolete.Karl Schultz2003-09-181-131/+0
* New visual studio workspace and projects for building demos.Karl Schultz2003-09-1822-0/+2621
* Remove first attempt at using visual studio projects to compile demos.Karl Schultz2003-09-183-265/+0
* s/GL_READ_WRITE_ARB/GL_WRITE_ONLY_ARB/Brian Paul2003-09-171-3/+3
* Exercise the GL_ELEMENT_ARRAY_BUFFER_ARB pathBrian Paul2003-09-171-1/+27
* test GL_ARB_vertex_buffer_objectBrian Paul2003-09-172-0/+260
* Remove all the swap_control stuff from glxgears demo (restored to vers 1.2).Brian Paul2003-09-083-331/+833
* use GL_GLEXT_PROTOTYPESBrian Paul2003-09-082-4/+2
* more debugger developmentBrian Paul2003-09-051-13/+124
* files for CVS to ignoreBrian Paul2003-09-053-0/+155