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* Ignore more generated files in progs/Dan Nicholson2008-05-2011-18/+58
* add a simple but nice example of convolution filters in glslZack Rusin2008-05-204-1/+475
* mesa: call glutDestroyWindow()Brian Paul2008-05-201-2/+3
* mesa: call glutDestroyWindow()Brian Paul2008-05-201-1/+3
* mesa: call glutDestroyWindow() on exit to help find mem leaksBrian Paul2008-05-162-2/+8
* Press <space> to reset limit/bias values, clean-up limit/bias printfBrian Paul2008-05-031-7/+25
* set TextureID = NULL after deleting the arrayBrian Paul2008-05-021-0/+1
* added xdemos/sharedtex.c testBrian Paul2008-04-302-0/+325
* disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul2008-04-291-0/+1
* mesa: explicitly delete textures before creating new onesBrian Paul2008-04-281-1/+12
* trivial: simple edgeflag testKeith Whitwell2008-04-242-0/+142
* mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.cKeith Whitwell2008-04-234-14/+284
* mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul2008-04-112-0/+224
* add missing glViewport callsBrian Paul2008-04-111-0/+6
* mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)Brian Paul2008-04-102-0/+193
* mesa: test code to exercise more GLSL functionsBrian2008-04-041-27/+18
* mesa: added more ext funcs (from Mesa/master)Brian2008-04-041-0/+24
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* test glStencilFuncSeparateATI()Brian2008-04-041-0/+26
* mesa: added a cast to avoid int overflow, plus rename texels->pixelsBrian2008-04-011-4/+4
* mesa: measure fill rate for drawing a large quad with basic shading/texture m...Brian2008-04-012-0/+211
* mesa: destroy window upon exitBrian2008-04-011-1/+4
* mesa: call glutDestroyWindow (help find mem leaks)Brian Paul2008-03-241-1/+4
* mesa: minor code re-orgBrian Paul2008-03-211-24/+39
* better text labelsBrian Paul2008-03-191-9/+16
* mesa: new mipmap generation, lod bias demoBrian Paul2008-03-172-0/+250
* mesa: call glColorMask(1,1,1,1) before glClear()Brian Paul2008-03-141-0/+4
* Added calibrate_rast.c programBrian2008-02-282-0/+396
* Convert crlf->lf line endings.José Fonseca2008-02-283-515/+515
* Added line smooth testBrian2008-02-252-0/+173
* Remove files of unsupported build systems.José Fonseca2008-02-256-477/+0
* Update git ignores.José Fonseca2008-02-251-0/+1
* Test calling glTexSubImage2D mid-way through a frame.Brian2008-02-202-0/+224
* Added minmag.c testBrian2008-02-162-0/+199
* gallium: new pgon-mode.c testBrian2008-02-142-0/+137
* Fix broken test.Brian2008-02-121-17/+40
* Set Min/MaxLod with glTexParameterf, not glTexParameteriBrian2008-02-121-2/+2
* press 0,1,2,etc keys for specific bias valuesBrian2008-02-121-0/+12
* tweak incr/decrements amounts for keyboard optionsBrian2008-02-121-6/+6
* push out far clip plane to 200Brian2008-01-281-1/+1
* Added d/D keys to change viewing distance, 'a' to toggle animationBrian2008-01-281-6/+29
* gallium: Ignore generated files.José Fonseca2008-01-171-0/+101
* vp-tri: match vertex/color data of other testsKeith Whitwell2007-12-191-6/+6
* use a depth buffer temporarilyKeith Whitwell2007-12-191-2/+2
* Add the new test program for fp's.Zack Rusin2007-12-171-0/+169
* Don't generate spurious vs, move the enable a bit to do that.Zack Rusin2007-12-131-3/+3
* Redo the fragment program examples to match vp'sZack Rusin2007-12-1168-3759/+148
* Add a simple fps counter to the exampleZack Rusin2007-12-111-1/+30
* set window size to 256x256Brian2007-12-101-3/+4