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* minor fprintf() changeBrian2007-01-171-1/+1
* add texturing, other optionsBrian2007-01-171-6/+152
* draw a box, press 'a' to animateBrian2007-01-161-4/+67
* added some VerteAttrib funcsBrian2007-01-161-0/+6
* Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...Brian2007-01-168-4/+854
* Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian2007-01-151-11/+22
* Added new directory of GL shading language demos: glslBrian2007-01-157-0/+845
* added glUniform1fv_func, glUniform2fv_funcBrian2007-01-131-0/+4
* added a few more 2.0 functionsBrian2007-01-091-0/+8
* added glUniform1i_funcBrian2007-01-041-1/+3
* added glUniformMatrix2/3fv_funcBrian2006-12-201-0/+4
* Use extfuncs.h helper. Added command line options for loadingBrian2006-12-152-42/+173
* simple extension function wranglerBrian2006-12-151-0/+94
* glxinfo: When direct rendering is not enabled, print some hints.Michel Dänzer2006-12-061-1/+13
* Make git ignore files only generated at build time.Michel Dänzer2006-12-065-0/+0
* Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its ...Claudio Ciccani2006-12-013-3/+3
* fix the gl version testRoland Scheidegger2006-11-221-4/+4
* added fsligghtBrian Paul2006-11-031-0/+1
* yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul2006-11-031-0/+334
* test OpenGL 2.0 stencil funcsBrian Paul2006-11-021-5/+83
* merge the (rest of) texmem branchKeith Whitwell2006-11-015-27/+612
* Add missing call to glutInit.Ian Romanick2006-10-241-0/+1
* Added -clip option to test glCopyPixels beyond window bounds.Brian Paul2006-10-161-18/+17
* allow specifying image size on cmd lineBrian Paul2006-10-141-19/+26
* Prepend #extension 'MESA_shader_debug: require' to each shader.Michal Krol2006-09-262-1/+41
* allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul2006-09-231-15/+16
* npot version of redbook/mipmap.cKeith Whitwell2006-09-152-0/+185
* make prog2 a legal program (texture reference fix)Brian Paul2006-08-301-1/+1
* move initialization code aroudn so glPointParameter isn't called before check...Roland Scheidegger2006-08-281-3/+3
* check for GL_ARB_point_parametersBrian Paul2006-08-281-0/+5
* delete buffers, destroy window upon exitBrian Paul2006-08-251-1/+13
* add point-position.cKeith Whitwell2006-08-241-0/+1
* Test for fragment.position in points primitives. Currently rendersKeith Whitwell2006-08-241-0/+119
* Add test for GL_EXT_gpu_program_parameters.Ian Romanick2006-08-152-0/+286
* More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol2006-08-092-1/+22
* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
* Add test for vec4 extension.Michal Krol2006-08-021-0/+152
* casts and assertionsBrian Paul2006-08-011-4/+9
* code to draw engine blockBrian Paul2006-08-011-11/+205
* Fix dependencies.Michal Krol2006-07-301-16/+4
* Optimize shaders.Michal Krol2006-07-291-15/+30
* LIB_DIR is now just 'lib' or 'lib64'Brian Paul2006-07-138-23/+23
* destroy window upon exit, remove CVS log commentmesa-6_5-20060712Brian Paul2006-07-121-22/+4
* call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul2006-07-121-1/+3
* fixup OSMESA_LIBS and make clean targetBrian Paul2006-07-071-1/+5
* remove GLUT dependencyBrian Paul2006-07-071-7/+133
* remove dependency on GLUTBrian Paul2006-07-071-33/+75
* New animated engine demo.Brian Paul2006-07-042-0/+1107
* remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul2006-06-301-1/+0
* use trackball code for mouse rotationBrian Paul2006-06-262-49/+44