| Commit message (Collapse) | Author | Age | Files | Lines |
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Correctly set EGL_RENDERABLE_TYPE and EGL_CONTEXT_CLIENT_VERSION for
OpenGL ES 2.0. Because es2_info is copied from es1_info, the fix for it
actually goes to es1_info.
Signed-off-by: Chia-I Wu <[email protected]>
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Unlike FBO, eglBindTexImage is supposed to be called after rendering.
Signed-off-by: Chia-I Wu <[email protected]>
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Conflicts:
src/mesa/main/dd.h
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Set the screen surface size to the mode size, as the spec requires the
screen surface size to be larger than the mode size. Besides, bind the
API to OpenGL as they are written in it.
Signed-off-by: Chia-I Wu <[email protected]>
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It should be called after eglMakeCurrent.
Signed-off-by: Chia-I Wu <[email protected]>
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A successful eglChooseConfig call does not imply there are valid
configs.
Signed-off-by: Chia-I Wu <[email protected]>
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The default value of EGL_RENDERABLE_TYPE is EGL_OPENGL_ES_BIT. The
proper values should be specified if we are not using OpenGL ES.
Signed-off-by: Chia-I Wu <[email protected]>
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Conflicts due to DRI1 removal:
src/mesa/drivers/dri/intel/intel_context.c
src/mesa/drivers/dri/intel/intel_screen.c
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Print out count, finish rendering, etc. Makes the -sn option more useful.
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Since this program is used for testing, catching this case can be helpful.
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Doing simple buffer clears isn't enough to actually allocate render buffers, we
need to do real drawing.
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Add OML_sync_control support, along with a simple program for testing
it. This means adding support for the DRI2GetMSC, DRI2WaitMSC and
DRI2WaitSBC requests.
Signed-off-by: Jesse Barnes <[email protected]>
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Conflicts:
src/mesa/drivers/dri/i965/brw_wm_emit.c
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INV is not a valid instruction.
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This was missed from the previous commit to glxheads.c.
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Conflicts:
docs/relnotes.html
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/r300/r300_cs.h
src/mesa/drivers/dri/i965/brw_wm_surface_state.c
src/mesa/main/enums.c
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wait conflicts with wait in /usr/include/sys/wait.h.
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This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
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Conflicts:
configs/darwin
src/gallium/auxiliary/util/u_clear.h
src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
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Conflicts:
src/gallium/auxiliary/util/u_network.c
src/gallium/auxiliary/util/u_network.h
src/gallium/drivers/i915/i915_state.c
src/gallium/drivers/trace/tr_rbug.c
src/gallium/state_trackers/vega/bezier.c
src/gallium/state_trackers/vega/vg_context.c
src/gallium/state_trackers/xorg/xorg_crtc.c
src/gallium/state_trackers/xorg/xorg_driver.c
src/gallium/winsys/xlib/xlib_brw_context.c
src/mesa/main/mtypes.h
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(cherry picked from commit cbf46ed670ef5a5c8a641730234dd7ae964c3170)
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Render into two color buffers (render targets). Display half of each
buffer in the window. Use different color masks for each render target.
Only enable blending for the second render target.
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(cherry picked from commit 1bf2d78b11ac9ac71f4be285963db1af9f09fe73)
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Conflicts:
configure.ac
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Conflicts:
SConstruct
configs/default
configs/linux-dri
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