Commit message (Collapse) | Author | Age | Files | Lines | |
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* | simple multi-window GLUT test prog | Brian Paul | 2001-08-21 | 1 | -0/+169 |
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* | Get rid of unfinished demo. | Gareth Hughes | 2001-08-21 | 2 | -223/+2 |
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* | WindML driver (Stephane Raimbault) | Brian Paul | 2001-08-20 | 18 | -0/+5065 |
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* | replace PI with pi | Brian Paul | 2001-08-13 | 1 | -2/+2 |
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* | minor tweaks | Brian Paul | 2001-07-13 | 1 | -3/+7 |
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* | also print GL_MAX_TEXTURE_SIZE | Brian Paul | 2001-06-20 | 1 | -2/+8 |
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* | moved glTexEnvi calls to better logical locations | Brian Paul | 2001-06-13 | 1 | -9/+8 |
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* | fixed some GL_POINTS probs | Keith Whitwell | 2001-06-04 | 1 | -26/+42 |
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* | added multitexture support | Brian Paul | 2001-05-21 | 1 | -27/+76 |
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* | fix a couple of small bugs | Keith Whitwell | 2001-05-11 | 1 | -4/+9 |
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* | made render path selection more flexible | Keith Whitwell | 2001-05-11 | 1 | -181/+233 |
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* | fixed FP underflow problem in kfact computation | Brian Paul | 2001-05-09 | 1 | -8/+5 |
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* | check for tiny values in dir[] vector in calcposobjs(), prevents FP ↵ | Brian Paul | 2001-05-09 | 6 | -0/+42 |
| | | | | underflows later | ||||
* | make sure rotation plugged into sin/cos lookup tables is always positive, ↵ | Brian Paul | 2001-05-09 | 1 | -0/+3 |
| | | | | fixes FP exception | ||||
* | Add new tests. | Gareth Hughes | 2001-05-07 | 1 | -0/+2 |
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* | added -display option | Brian Paul | 2001-04-27 | 1 | -7/+12 |
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* | added ShowAlphaBuffer feature - 'a' key | Brian Paul | 2001-04-25 | 1 | -2/+8 |
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* | added -i and -h options | Brian Paul | 2001-04-24 | 1 | -4/+30 |
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* | Add more options, including '-10','-100' and '-1000' to limit nr of vertices. | Keith Whitwell | 2001-04-19 | 1 | -11/+50 |
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* | b-key toggles between textures w/ and w/out border | Brian Paul | 2001-04-12 | 1 | -21/+75 |
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* | applied David's patch for parsing display's server:screen string | Brian Paul | 2001-04-02 | 1 | -2/+26 |
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* | More informative display of texture parameters. | Gareth Hughes | 2001-03-28 | 1 | -5/+34 |
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* | added rules for readtex.c and readtex.h | Brian Paul | 2001-03-27 | 1 | -2/+11 |
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* | double buffer by default. if drawSmooth, use 50% alpha at top of polygon | Brian Paul | 2001-03-27 | 1 | -3/+7 |
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* | set initial window pos | Brian Paul | 2001-03-27 | 1 | -1/+5 |
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* | clean-up of tunnel demos | Brian Paul | 2001-03-27 | 4 | -103/+411 |
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* | moved shadow code into teapot.c | Brian Paul | 2001-03-27 | 3 | -138/+78 |
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* | test texture wrap modes | Brian Paul | 2001-03-26 | 1 | -0/+181 |
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* | added glxgears | Brian Paul | 2001-03-23 | 1 | -3/+4 |
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* | gears using GLX instead of GLUT | Brian Paul | 2001-03-23 | 1 | -0/+497 |
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* | added silly mesa_hack() function and -b option | Brian Paul | 2001-03-23 | 1 | -9/+127 |
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* | Initial demo of GL_EXT_texture_filter_anisotropic extension. | Gareth Hughes | 2001-03-22 | 2 | -3/+223 |
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* | Modified Files: | Jouk Jansen | 2001-03-22 | 1 | -1/+1 |
| | | | | | | | | | | | | | | Mesa/descrip.mms Mesa/mms-config Mesa/demos/descrip.mms Mesa/si-glu/include/gluos.h Mesa/si-glu/libnurbs/internals/bufpool.h Mesa/si-glu/libnurbs/internals/mysetjmp.h Mesa/src-glut/descrip.mms Added Files: Mesa/si-glu/descrip.mms Mesa/si-glu/mesaglu.opt changes needed to compile SI-GLU on VMS. ---------------------------------------------------------------------- | ||||
* | Fix compilation with GLU 1.1 | Gareth Hughes | 2001-03-21 | 1 | -3/+7 |
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* | Make ESC quit. | Gareth Hughes | 2001-03-21 | 1 | -1/+2 |
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* | Revert back to new tessellator, check version string to be sure we're | Gareth Hughes | 2001-03-21 | 1 | -249/+343 |
| | | | | running with a valid GLU library. | ||||
* | fix glxinfo to query current display. | Alan Hourihane | 2001-03-19 | 1 | -2/+2 |
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* | fix cast | Alan Hourihane | 2001-03-19 | 1 | -1/+1 |
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* | test 16-bit/channel rendering | Brian Paul | 2001-03-08 | 1 | -0/+291 |
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* | GL_EXT_secondary_color test | Brian Paul | 2001-03-05 | 1 | -0/+145 |
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* | GL_EXT_fog_coord test | Brian Paul | 2001-03-05 | 1 | -0/+99 |
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* | Now there's four possible display modes: | Brian Paul | 2001-02-28 | 1 | -17/+126 |
| | | | | | | | 1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source | ||||
* | added filtering option, compute shadow tex size from window size | Brian Paul | 2001-02-26 | 1 | -13/+36 |
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* | added extension #ifdef/#endifs | Brian Paul | 2001-02-20 | 1 | -2/+5 |
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* | added shadowtex | Brian Paul | 2001-02-20 | 2 | -5/+7 |
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* | demo of GL_SGIX_shadow | Brian Paul | 2001-02-20 | 1 | -0/+393 |
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* | added n-key to toggle nice fog, other minor clean-ups | Brian Paul | 2001-02-16 | 1 | -5/+33 |
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* | Force texture download every time to handle lazy texture downloads. | Gareth Hughes | 2001-02-07 | 1 | -16/+16 |
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* | added DestroyHeads() to test clean-up code | Brian Paul | 2001-01-23 | 1 | -2/+15 |
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* | minor tweaks | Brian Paul | 2001-01-23 | 1 | -3/+9 |
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