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* progs/wgl: Send a resize message after context have been created.Michal Krol2009-03-201-0/+2
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* progs/wgl: Create GL context in a thread that actually uses it.Michal Krol2009-03-201-30/+35
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* progs/wgl: Make context current to get GL_RENDERER string.Michal Krol2009-03-201-0/+2
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* wgl: Add an `-s' option to wglthreads to force single-threaded operation.Michal Krol2009-03-191-22/+43
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* progs: Build the wgl examples with scons.José Fonseca2009-03-182-0/+24
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* progs/trivial: Make quad-tex-sub repeat patternsJakob Bornecrantz2009-03-181-7/+12
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* tests: remove/update old commentsBrian Paul2009-03-182-18/+2
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* progs/trivial: Add quad-tex-subJakob Bornecrantz2009-03-184-0/+201
| | | | Tests glTexSubImage
* tests: add simplest mipgen testKeith Whitwell2009-03-183-0/+209
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* progs/tests: Update mipmap_limits to show image and colorsJakob Bornecrantz2009-03-182-67/+135
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* progs/trivial: Add tri-fbo-tex-mipJakob Bornecrantz2009-03-184-0/+272
| | | | Tests rendering to mip levels other then first
* wgl: Port sharedtex_mt to WGL.Michal Krol2009-03-171-0/+540
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* xdemos: Fix sharedtex_mt.Thomas Hellstrom2009-03-171-70/+33
| | | | | | | | | 1) Don't allow multiple threads sharing current context, even if they are mutex protected. 2) Remove all XLockDisplay(), XUnLockDisplay() calls, as they were only workarounds for xcb. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
* progs/trivial: IgnoresJakob Bornecrantz2009-03-161-0/+3
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* progs/tests: IgnoresJakob Bornecrantz2009-03-161-0/+4
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* progs: Try to read the texture from the current dir, if full path fails.José Fonseca2009-03-161-3/+9
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* wgl: Port glthreads to WGL.Michal Krol2009-03-161-0/+593
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* mesa: .gitignoreYounes Manton2009-03-141-0/+1
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* xdemos: Add multithreaded sharedtex_mt.Thomas Hellstrom2009-03-132-0/+524
| | | | Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
* vp: add test for pointsize outputKeith Whitwell2009-03-132-0/+25
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* progs: Add util to cpp path.José Fonseca2009-03-131-0/+4
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* progs/vp: add keys for point prims, etc, and various new testsKeith Whitwell2009-03-136-4/+64
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* demos: move declaration before codeBrian Paul2009-03-121-1/+1
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* trivial: draw non-interleaved arraysKeith Whitwell2009-03-123-0/+119
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* demos: fix error string, commentBrian Paul2009-03-121-2/+2
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* demos: fix typoBrian Paul2009-03-121-1/+1
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* demos: use glGenerateMipmapEXT entrypoint in cubemap.cKeith Whitwell2009-03-121-1/+8
| | | | | glGenerateMipmap() is part of ARB_framebuffer_object, which many mesa drivers don't advertise. Add check for EXT_framebuffer_object.
* mesa test prog for ATI_envmap_bumpmapRoland Scheidegger2009-03-122-0/+215
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* progs/glsl: IgnoreJakob Bornecrantz2009-03-121-0/+1
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* xdemos: On termination with `esc` close the contexts correctly.Alan Hourihane2009-03-111-1/+1
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* progs/tests: compile with SCons and glewKeith Whitwell2009-03-1093-78/+344
| | | | Also get mingw cross-compilation of these tests working
* trivial: add a logic op testKeith Whitwell2009-03-104-0/+368
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* vpglsl: add simple mov.glslKeith Whitwell2009-03-101-0/+5
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* vpglsl: build with scons and glewKeith Whitwell2009-03-093-23/+28
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* demos: in progs/demos/cubemap.c press c/f to cycle through clamp/filter modesBrian Paul2009-03-091-14/+72
| | | | Also generate a mipmap for the default checker images.
* trivial: add tri-stipple to SConscriptKeith Whitwell2009-03-091-0/+1
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* fp: enable a second texture unit and add a kil test for itKeith Whitwell2009-03-092-0/+58
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* fp: add some more texture, position and kill testsKeith Whitwell2009-03-064-1/+36
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* fp: new kill + position testKeith Whitwell2009-03-061-0/+9
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* fp: dont reference fragment.position.zwKeith Whitwell2009-03-061-1/+2
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* engine: also print fps data to stdoutKeith Whitwell2009-03-061-0/+22
| | | | | Useful for figuring out how much of a perf impact the glBitmap fps display has on a given driver.
* tests: add new mapbufrange.c test to test GL_ARB_map_buffer_rangeBrian Paul2009-03-042-1/+206
| | | | This only tests the most basic functionality for now.
* clear-repeat: print fps, use 300x300 window sizeKeith Whitwell2009-03-041-1/+19
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* demos/engine: respect display list mode when drawing pistonsKeith Whitwell2009-03-031-1/+4
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* demos: add progs/glsl/shadow_sampler.c to test GLSL shadow2D(), etc.Brian Paul2009-02-282-0/+342
| | | | | Heh, I wrote this program a long time ago but just discovered today that it wasn't in git.
* demos: fix renderbuffer leak in progs/tests/fbotexture.cBrian Paul2009-02-271-10/+21
| | | | And re-org some code for testing purposes.
* tests: new mapvbo.c testBrian Paul2009-02-272-0/+139
| | | | | Test that glDrawArrays() isn't effected by a glMapBuffer()/modify/glUnmapBuffer() immediately afterward.
* demos: add a fourth test case to VBO test for position/color in different VBOsBrian Paul2009-02-261-15/+74
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* trivial: Add tri-viewportJakob Bornecrantz2009-02-214-0/+132
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* trivial: Fix indentation in triJakob Bornecrantz2009-02-211-43/+43
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