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* gallium: Ignore generated files.José Fonseca2008-01-171-0/+101
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* vp-tri: match vertex/color data of other testsKeith Whitwell2007-12-191-6/+6
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* use a depth buffer temporarilyKeith Whitwell2007-12-191-2/+2
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* Add the new test program for fp's.Zack Rusin2007-12-171-0/+169
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* Don't generate spurious vs, move the enable a bit to do that.Zack Rusin2007-12-131-3/+3
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* Redo the fragment program examples to match vp'sZack Rusin2007-12-1168-3759/+148
| | | | | we just load text files instead of compiling tons of small binaries
* Add a simple fps counter to the exampleZack Rusin2007-12-111-1/+30
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* set window size to 256x256Brian2007-12-101-3/+4
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* gallium: more trivial testsKeith Whitwell2007-12-0947-33/+6201
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* gallium: remove unneeded depth bufferKeith Whitwell2007-12-092-4/+4
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* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-294-4/+4
| | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
* Fix fragment shader.michal2007-10-271-1/+1
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* Optimize fragment program.michal2007-10-271-13/+20
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* Ignore generated files.José Fonseca2007-10-255-3/+74
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* Implement loopsZack Rusin2007-10-251-0/+7
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* Fix nested conditionalsZack Rusin2007-10-253-1/+23
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* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-254-0/+333
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* hack in some code to test loops, breakBrian2007-09-291-1/+11
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* temporary hack to test nested conditionalsBrian2007-09-281-0/+14
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* use perspective projection, press r/R to rotate the quadBrian2007-09-181-4/+21
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* more usage infoBrian2007-08-301-0/+2
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* test flat shading w/ clippingBrian2007-08-302-0/+150
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* vars to test 1D/2D textures with linear/nearest filteringBrian2007-08-141-29/+27
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* added pixelzoom cmd line optBrian2007-08-131-0/+5
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* Draw white square in lower-left corner to test orientationBrian2007-08-131-0/+8
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* glRead/DrawPixels testBrian2007-08-102-0/+89
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* change triangle orientation, fix exit()Brian2007-08-101-6/+6
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* increase texture size to 32x32root2007-08-081-1/+1
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* Gutsy oopses on touch of existing file. Workaround.Keith Whitwell2007-08-072-0/+2
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* added clear-scissor.cBrian2007-08-021-0/+1
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* test glClear w/ scissorBrian2007-08-021-0/+118
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* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵michal2007-07-273-11/+38
|\ | | | | | | into softpipe_0_1_branch
| * clamp float colorsBrian2007-07-261-2/+5
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| * fix logic error, typosBrian2007-07-241-5/+4
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| * Fix a number of MINGW32 issuesZhang2007-07-211-4/+29
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* | added code to test per-vertex colorsBrian2007-07-241-0/+5
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* | simple fragment shader testBrian2007-07-242-0/+213
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* | Merge branch 'softpipe_0_1_branch' of ↵Brian2007-07-246-19/+28
|\ \ | | | | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * | Merge branch 'origin' into softpipe_0_1_branchKeith Whitwell2007-07-176-19/+28
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| | * Improve this demo in a few ways.Brian2007-07-111-12/+22
| | | | | | | | | | | | | | | | | | | | | 1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
| | * call glutInit(), bug 11486Xavier Bachelot2007-07-065-7/+6
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* | | press 'f' to toggle front-face windingBrian2007-07-131-4/+10
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* | press 's' to toggle smoothingBrian2007-07-131-0/+15
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* | Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-121-2/+4
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* | remove glDepthFunc(GL_LEQUAL) change from prev commitBrian2007-07-111-8/+0
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* | clean-up, commentsBrian2007-07-102-30/+18
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* | press 'f' to toggle GL_CCW/GL_CW front faceBrian2007-07-101-18/+14
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* | use 'c' to cycle through polygon cull modesBrian2007-07-101-24/+54
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* | use cursor keys to translate triangleBrian2007-07-101-12/+33
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵michal2007-07-069-78/+1580
|\| | | | | | | into softpipe_0_1_branch