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* Fix progs/tests/ build with BSD make.Eric Anholt2007-09-241-18/+16
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* Update .gitignore for tests and xdemos.Eric Anholt2007-09-242-0/+27
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* Just use stddef.h to get ptrdiff_t instead of obsolete malloc.h.Eric Anholt2007-09-243-15/+3
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* Update .gitignore for demos.Eric Anholt2007-09-191-0/+13
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* added copypix.c test (test glCopyPixels w/ pixel zoom)Brian2007-09-142-0/+253
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* clean-up (see bug 12317)Brian2007-09-101-11/+11
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* added --noclear option to demonstrate rendering without glClearBrian2007-08-271-6/+45
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* xdemo case: Wei Wang's patch for bug#9759Xiang, Haihao2007-08-141-0/+5
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* parse standard -geometry optionBrian2007-08-071-9/+6
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* glxgears: Add an x/y window size parameter.Ingo Molnar2007-08-071-1/+11
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* triangle rasterization with frag shaderBrian2007-08-011-0/+326
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* added trirast programBrian2007-08-011-1/+2
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* misc comments, clean-upsBrian2007-07-301-9/+13
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* added a few more functionsBrian2007-07-291-0/+19
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* Added shader points and shader bitmap demosBrian2007-07-293-0/+675
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* more Mingw32 fixesZhang2007-07-271-18/+3
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* clamp float colorsBrian2007-07-261-2/+5
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* fix logic error, typosBrian2007-07-241-5/+4
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* Fix a number of MINGW32 issuesZhang2007-07-211-4/+29
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* Improve this demo in a few ways.Brian2007-07-111-12/+22
| | | | | | | 1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
* call glutInit(), bug 11486Xavier Bachelot2007-07-065-7/+6
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* support more modes, added -f cmd line optionBrian2007-07-041-15/+90
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* use larger point/sprite sizeBrian2007-06-281-11/+11
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* Random state-change / primitive rendering. Good for hammering on a driver...Brian2007-06-212-0/+458
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* fix glReadPixels parameters to handle odd-width windows correctlyBrian2007-06-081-2/+3
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* disable shader program before glDrawPixelsBrian2007-06-081-6/+10
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* Add support for shadow mapping with vertex and fragment programsIan Romanick2007-06-071-4/+216
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* Refactor shadow map modelview and projection codeIan Romanick2007-06-071-22/+50
| | | | | | | Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
* Remove '#if defined' tests for ARB extensions.Ian Romanick2007-06-071-18/+1
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* use glXGetProcAddress to get extension funcsBrian2007-05-291-3/+16
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* set texcoords depending on GLX_Y_INVERTED_EXTBrian2007-05-211-5/+7
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* GLX_EXT_texture_from_pixmap testBrian2007-05-192-0/+382
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* Add simple program to test GL_MESA_texture_array.Ian Romanick2007-05-162-0/+344
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* Tweak the shell scripting for descending into and building subdirs.Brian2007-05-091-2/+2
| | | | | | | | | | | | | | In general, use this: @for dir in $(SUBDIRS) ; do \ if [ -d $$dir ] ; then \ (cd $$dir && $(MAKE)) || exit 1; \ fi \ done Basically, silently skip missing subdirs but generate an error and stop if there's a compilation or install problem. This was done inconsistantly before. In once case, a missing subdir was causing us to go into an infinte loop!
* remove some debug codeBrian2007-05-081-5/+0
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* a somewhat nicer demo w/ command line optionsBrian2007-05-081-81/+163
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* get rid of normal vectorBrian2007-05-021-2/+0
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* get rid of OSMESA stuffBrian2007-05-021-6/+0
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* New test of the dFdx(), dFdy() functions.Brian2007-05-022-0/+322
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* added glGetActiveAttribmesa_6_5_3Brian2007-04-271-0/+2
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* Windows updatesBrian2007-04-261-5/+18
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* move #include <GL/glut.h> after other #includes for WindowsBrian2007-04-261-1/+1
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* use sqrt(), not sqrtf() for WindowsBrian2007-04-262-2/+2
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* Fix FBO completeness bug in shadowtex.Ian Romanick2007-04-211-2/+15
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* destroy window upon exitBrian2007-04-212-4/+6
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* Remove unused Imakefiles.Brian2007-04-202-322/+0
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* lots of changes, fixes, clean-upsBrian2007-04-161-179/+185
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* restore 200x200 window size, animation, version checkBrian2007-04-111-4/+6
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* fix some dependencies, remove some CFLAGSBrian2007-04-081-5/+10
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* add 2.1 functionsBrian2007-04-081-0/+14
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