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* add point-position.cKeith Whitwell2006-08-241-0/+1
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* Test for fragment.position in points primitives. Currently rendersKeith Whitwell2006-08-241-0/+119
| | | | incorrectly on software mesa.
* Add test for GL_EXT_gpu_program_parameters.Ian Romanick2006-08-152-0/+286
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* More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol2006-08-092-1/+22
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* Change fragment shader to utilize faster vec4 operations.Michal Krol2006-08-021-23/+38
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* Add test for vec4 extension.Michal Krol2006-08-021-0/+152
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* casts and assertionsBrian Paul2006-08-011-4/+9
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* code to draw engine blockBrian Paul2006-08-011-11/+205
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* Fix dependencies.Michal Krol2006-07-301-16/+4
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* Optimize shaders.Michal Krol2006-07-291-15/+30
| | | | Use frame counter.
* LIB_DIR is now just 'lib' or 'lib64'Brian Paul2006-07-138-23/+23
| | | | | Replaced $(LIB_DIR) with $(TOP)/$(LIB_DIR), use LIB_DIR in install targets. Patch by Hanno Böck.
* destroy window upon exit, remove CVS log commentmesa-6_5-20060712Brian Paul2006-07-121-22/+4
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* call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul2006-07-121-1/+3
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* fixup OSMESA_LIBS and make clean targetBrian Paul2006-07-071-1/+5
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* remove GLUT dependencyBrian Paul2006-07-071-7/+133
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* remove dependency on GLUTBrian Paul2006-07-071-33/+75
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* New animated engine demo.Brian Paul2006-07-042-0/+1107
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* remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul2006-06-301-1/+0
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* use trackball code for mouse rotationBrian Paul2006-06-262-49/+44
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* virtual trackball codeBrian Paul2006-06-262-0/+422
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* New 'install' targets in makefile. See bug 2372.Brian Paul2006-06-221-0/+2
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* A bunch of tiny tests that I've found helpful bringing up drivers fromKeith Whitwell2006-06-2254-0/+7585
| | | | | scratch. These exercise single pieces of functionality and provide a gentler ramp than trying to use the mesa demos to bring up drivers with.
* exercise min/max lodKeith Whitwell2006-06-211-2/+21
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* exercise position invarient vertex programKeith Whitwell2006-06-211-6/+1
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* Fix command line parsing.Michel Dänzer2006-06-131-7/+7
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* removed incorrect const qualifierBrian Paul2006-06-132-2/+2
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* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-125-0/+708
| | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
* Thomas Sondergaard's API tracerBrian Paul2006-06-026-0/+579
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* fix extension_supported() function, added commentsBrian Paul2006-05-311-4/+18
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* Added some example progs using DirectFBGL.Claudio Ciccani2006-05-315-0/+2258
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* Make it running under Linux.Michal Krol2006-05-308-1481/+1559
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* print 2D vs 3D in windowBrian Paul2006-05-191-2/+9
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* also test 3D textures (press '2'/'3' to toggle)Brian Paul2006-05-191-8/+44
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* Demonstrate rendering 8, 16 and 32-bit/channel images all in one program.Brian Paul2006-05-192-1/+350
| | | | | Like older osdemo.c program, but test more OpenGL features like texturing, blending, lines.
* call reshape() after init() to set initial projection/viewing transform (see ↵Brian Paul2006-05-171-2/+8
| | | | bug 6941)
* bug 6941: fixed initial rendering problems in glxgearsTilman Sauerbeck2006-05-161-0/+1
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* GLSL regression test suite.Michal Krol2006-05-1612-0/+3168
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* added a few extension #ifdef testsBrian Paul2006-05-151-1/+12
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* usage() functionBrian Paul2006-05-151-2/+15
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* Expanded output with -l option: vertex/fragment program and vertex/fragmentBrian Paul2006-05-131-24/+157
| | | | | shader limits. Misc sync-ups with x.org copy of glxinfo.
* simplify image setup code, added LOD Bias control (l/L keys)Brian Paul2006-05-111-76/+62
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* simple texture compression testBrian Paul2006-05-102-0/+274
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* new test image - Delicate Arch, UtahBrian Paul2006-05-101-0/+0
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* Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.Brian Paul2006-05-102-0/+248
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* fptest1 requires GL_NV_fragment_programTilman Sauerbeck2006-04-281-0/+5
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* Remove carriage returns.Michal Krol2006-04-251-106/+106
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* fprintf() clean-up (bug 6730)Brian Paul2006-04-241-3/+1
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* fix indentationBrian Paul2006-04-211-6/+4
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* use vertex.attrib[3] instead of vertex.colorBrian Paul2006-04-212-4/+3
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* s/NV/ARB/Brian Paul2006-04-211-5/+5
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