| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Move between mipmaps, render a triangle, reload textures with either
the original arch (and GenMipmaps) or via straightforward glTexImage.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
This is becoming more like a test than a trivial/ example.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
And fix compiler warnings.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Test variable indexing into a uniform array in a vertex shader.
|
| |
|
|
|
|
|
| |
Fixes segfault. See bug 21239. However, the demo doesn't render
properly. Probably a bug in the GL_ATI_fragment_shader code.
|
| |
|
| |
|
|\ |
|
| | |
|
|/ |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|