summaryrefslogtreecommitdiffstats
path: root/progs
Commit message (Collapse)AuthorAgeFilesLines
* GLSL regression test suite.Michal Krol2006-05-1612-0/+3168
|
* added a few extension #ifdef testsBrian Paul2006-05-151-1/+12
|
* usage() functionBrian Paul2006-05-151-2/+15
|
* Expanded output with -l option: vertex/fragment program and vertex/fragmentBrian Paul2006-05-131-24/+157
| | | | | shader limits. Misc sync-ups with x.org copy of glxinfo.
* simplify image setup code, added LOD Bias control (l/L keys)Brian Paul2006-05-111-76/+62
|
* simple texture compression testBrian Paul2006-05-102-0/+274
|
* new test image - Delicate Arch, UtahBrian Paul2006-05-101-0/+0
|
* Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.Brian Paul2006-05-102-0/+248
|
* fptest1 requires GL_NV_fragment_programTilman Sauerbeck2006-04-281-0/+5
|
* Remove carriage returns.Michal Krol2006-04-251-106/+106
|
* fprintf() clean-up (bug 6730)Brian Paul2006-04-241-3/+1
|
* fix indentationBrian Paul2006-04-211-6/+4
|
* use vertex.attrib[3] instead of vertex.colorBrian Paul2006-04-212-4/+3
|
* s/NV/ARB/Brian Paul2006-04-211-5/+5
|
* another simple FBO testBrian Paul2006-04-141-0/+199
|
* test glReadPixels speed w/ various formats/types, PBOsBrian Paul2006-04-142-0/+287
|
* If the image file is RGB, convert to RGBA (fixes segfault).Brian Paul2006-04-131-28/+41
| | | | | Added CheckError() calls. Remove -ci option.
* Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore)Brian Paul2006-04-131-5/+5
|
* compile fix from Dan SchikoreBrian Paul2006-04-131-0/+2
|
* allow rotation w/ mouseBrian Paul2006-04-111-1/+42
|
* re-enable animationBrian Paul2006-04-061-1/+1
|
* Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul2006-04-061-99/+227
| | | | | Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions.
* set the texture border color for the depth textureBrian Paul2006-04-051-1/+5
|
* fix bad call to FindLine()Brian Paul2006-03-301-1/+1
|
* added -f option for full-screeenBrian Paul2006-03-301-1/+8
|
* press '0' for glDrawBuffer(GL_NONE)Brian Paul2006-03-301-5/+19
|
* fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul2006-03-291-89/+99
|
* s/glslnose.c/glslnoise/ (bug 6430)Brian Paul2006-03-291-1/+1
|
* Windows makefile to easily build all demo programs.Karl Schultz2006-03-291-0/+118
|
* Undef a conflicting symbol in Windows.Karl Schultz2006-03-291-0/+3
|
* add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz2006-03-291-0/+2
|
* Remove unneeded includes of time.hKarl Schultz2006-03-291-2/+0
|
* lots of debug options, some code movement, etcBrian Paul2006-03-241-30/+92
|
* Added -l option for explicit locking around Xlib and GLX calls inBrian Paul2006-03-231-5/+64
| | | | threaded code. Seems to improve reliability quite a bit.
* Added -p option to create a display connection per thread.Brian Paul2006-03-231-23/+88
| | | | | This seems more stabile than using one display connection for all threads. Still get an occasional Xlib: unexpected async reply error, unfortunately.
* updated some printfs, added comment about sched_yieldBrian Paul2006-03-151-3/+7
|
* use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul2006-03-151-8/+42
|
* Display the correct bug number in the information text.Ian Romanick2006-03-061-2/+2
|
* Don't try to bind to proxy texture target. This is defined by the spec to beIan Romanick2006-03-061-5/+3
| | | | | | | an error. Since we're working with a proxy target, don't bother using real texture data. Add a missing new-line in an error printf.
* Build test for bugzilla #3050Ian Romanick2006-03-041-0/+1
|
* Test case for bugzilla #3050.Ian Romanick2006-03-041-0/+164
|
* test glBlitFramebufferEXT w/ -blit flagBrian Paul2006-03-021-2/+33
|
* More GLSL code:Michal Krol2006-02-212-37/+37
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* More GLSL code.Michal Krol2006-02-183-23/+203
| | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
* Demonstrate GLSL fragment and vertex shaders.Michal Krol2006-02-152-0/+286
|
* s/malloc/calloc/, fix mem leakBrian Paul2006-01-311-2/+5
|
* updated commentBrian Paul2006-01-301-6/+2
|
* silence warning about duplicate M_PI definitionBrian Paul2006-01-301-1/+5
|
* added more tests (Pedro Maia)Brian Paul2006-01-301-1/+5
|
* use fmod() when incrementing CubeRotBrian Paul2006-01-301-4/+3
|