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* Add missing items from .cvsignore files, tests/MakefileGareth Hughes2001-12-281-1/+7
* warp a quadmesh with a gravitational source via vertex programBrian Paul2001-12-151-0/+236
* rotating, lit torus via vertex programBrian Paul2001-12-151-0/+174
* vertex program test programBrian Paul2001-12-143-0/+441
* fix some warningsBrian Paul2001-11-261-2/+3
* minor updateBrian Paul2001-11-211-2/+4
* test for glXGetProcAddress()Brian Paul2001-11-182-0/+1223
* added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul2001-11-061-1/+8
* Copy the readtex.[ch] files from ../utilKarl Schultz2001-10-261-10/+8
* Allow to compile in Windows.Karl Schultz2001-10-042-2/+9
* Build a few demos that now work with Windows.Karl Schultz2001-10-041-5/+19
* Fix up Windows makefiles so that the debug build leaves debugger infoKarl Schultz2001-09-251-2/+2
* use OSMESA_* enums for OSMesaCreateContext instead of GL_*.Karl Schultz2001-09-241-3/+3
* clean up makefiles some more for WindowsKarl Schultz2001-09-181-7/+7
* remove carriage return charsKarl Schultz2001-09-181-86/+86
* Win32 updates (Karl Schultz)Brian Paul2001-09-141-0/+86
* WindML updates (Stephane Raimbault)Brian Paul2001-09-1016-211/+314
* simple multi-window GLUT test progBrian Paul2001-08-211-0/+169
* Get rid of unfinished demo.Gareth Hughes2001-08-212-223/+2
* WindML driver (Stephane Raimbault)Brian Paul2001-08-2018-0/+5065
* replace PI with piBrian Paul2001-08-131-2/+2
* minor tweaksBrian Paul2001-07-131-3/+7
* also print GL_MAX_TEXTURE_SIZEBrian Paul2001-06-201-2/+8
* moved glTexEnvi calls to better logical locationsBrian Paul2001-06-131-9/+8
* fixed some GL_POINTS probsKeith Whitwell2001-06-041-26/+42
* added multitexture supportBrian Paul2001-05-211-27/+76
* fix a couple of small bugsKeith Whitwell2001-05-111-4/+9
* made render path selection more flexibleKeith Whitwell2001-05-111-181/+233
* fixed FP underflow problem in kfact computationBrian Paul2001-05-091-8/+5
* check for tiny values in dir[] vector in calcposobjs(), prevents FP underflow...Brian Paul2001-05-096-0/+42
* make sure rotation plugged into sin/cos lookup tables is always positive, fix...Brian Paul2001-05-091-0/+3
* Add new tests.Gareth Hughes2001-05-071-0/+2
* added -display optionBrian Paul2001-04-271-7/+12
* added ShowAlphaBuffer feature - 'a' keyBrian Paul2001-04-251-2/+8
* added -i and -h optionsBrian Paul2001-04-241-4/+30
* Add more options, including '-10','-100' and '-1000' to limit nr of vertices.Keith Whitwell2001-04-191-11/+50
* b-key toggles between textures w/ and w/out borderBrian Paul2001-04-121-21/+75
* applied David's patch for parsing display's server:screen stringBrian Paul2001-04-021-2/+26
* More informative display of texture parameters.Gareth Hughes2001-03-281-5/+34
* added rules for readtex.c and readtex.hBrian Paul2001-03-271-2/+11
* double buffer by default. if drawSmooth, use 50% alpha at top of polygonBrian Paul2001-03-271-3/+7
* set initial window posBrian Paul2001-03-271-1/+5
* clean-up of tunnel demosBrian Paul2001-03-274-103/+411
* moved shadow code into teapot.cBrian Paul2001-03-273-138/+78
* test texture wrap modesBrian Paul2001-03-261-0/+181
* added glxgearsBrian Paul2001-03-231-3/+4
* gears using GLX instead of GLUTBrian Paul2001-03-231-0/+497
* added silly mesa_hack() function and -b optionBrian Paul2001-03-231-9/+127
* Initial demo of GL_EXT_texture_filter_anisotropic extension.Gareth Hughes2001-03-222-3/+223
* Modified Files:Jouk Jansen2001-03-221-1/+1