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* mesa: added more ext funcs (from Mesa/master)Brian2008-04-041-0/+24
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* test glStencilFuncSeparateATI()Brian2008-04-041-0/+26
* mesa: added a cast to avoid int overflow, plus rename texels->pixelsBrian2008-04-011-4/+4
* mesa: measure fill rate for drawing a large quad with basic shading/texture m...Brian2008-04-012-0/+211
* mesa: destroy window upon exitBrian2008-04-011-1/+4
* mesa: call glutDestroyWindow (help find mem leaks)Brian Paul2008-03-241-1/+4
* mesa: minor code re-orgBrian Paul2008-03-211-24/+39
* better text labelsBrian Paul2008-03-191-9/+16
* mesa: new mipmap generation, lod bias demoBrian Paul2008-03-172-0/+250
* mesa: call glColorMask(1,1,1,1) before glClear()Brian Paul2008-03-141-0/+4
* Added calibrate_rast.c programBrian2008-02-282-0/+396
* Convert crlf->lf line endings.José Fonseca2008-02-283-515/+515
* Added line smooth testBrian2008-02-252-0/+173
* Remove files of unsupported build systems.José Fonseca2008-02-256-477/+0
* Update git ignores.José Fonseca2008-02-251-0/+1
* Test calling glTexSubImage2D mid-way through a frame.Brian2008-02-202-0/+224
* Added minmag.c testBrian2008-02-162-0/+199
* gallium: new pgon-mode.c testBrian2008-02-142-0/+137
* Fix broken test.Brian2008-02-121-17/+40
* Set Min/MaxLod with glTexParameterf, not glTexParameteriBrian2008-02-121-2/+2
* press 0,1,2,etc keys for specific bias valuesBrian2008-02-121-0/+12
* tweak incr/decrements amounts for keyboard optionsBrian2008-02-121-6/+6
* push out far clip plane to 200Brian2008-01-281-1/+1
* Added d/D keys to change viewing distance, 'a' to toggle animationBrian2008-01-281-6/+29
* gallium: Ignore generated files.José Fonseca2008-01-171-0/+101
* vp-tri: match vertex/color data of other testsKeith Whitwell2007-12-191-6/+6
* use a depth buffer temporarilyKeith Whitwell2007-12-191-2/+2
* Add the new test program for fp's.Zack Rusin2007-12-171-0/+169
* Don't generate spurious vs, move the enable a bit to do that.Zack Rusin2007-12-131-3/+3
* Redo the fragment program examples to match vp'sZack Rusin2007-12-1168-3759/+148
* Add a simple fps counter to the exampleZack Rusin2007-12-111-1/+30
* set window size to 256x256Brian2007-12-101-3/+4
* gallium: more trivial testsKeith Whitwell2007-12-0947-33/+6201
* gallium: remove unneeded depth bufferKeith Whitwell2007-12-092-4/+4
* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-294-4/+4
* Fix fragment shader.michal2007-10-271-1/+1
* Optimize fragment program.michal2007-10-271-13/+20
* Ignore generated files.José Fonseca2007-10-255-3/+74
* Implement loopsZack Rusin2007-10-251-0/+7
* Fix nested conditionalsZack Rusin2007-10-253-1/+23
* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-254-0/+333
* hack in some code to test loops, breakBrian2007-09-291-1/+11
* temporary hack to test nested conditionalsBrian2007-09-281-0/+14
* use perspective projection, press r/R to rotate the quadBrian2007-09-181-4/+21
* more usage infoBrian2007-08-301-0/+2
* test flat shading w/ clippingBrian2007-08-302-0/+150
* vars to test 1D/2D textures with linear/nearest filteringBrian2007-08-141-29/+27
* added pixelzoom cmd line optBrian2007-08-131-0/+5