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* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
* added shadowtexBrian Paul2001-02-202-5/+7
* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393
* added n-key to toggle nice fog, other minor clean-upsBrian Paul2001-02-161-5/+33
* Force texture download every time to handle lazy texture downloads.Gareth Hughes2001-02-071-16/+16
* added DestroyHeads() to test clean-up codeBrian Paul2001-01-231-2/+15
* minor tweaksBrian Paul2001-01-231-3/+9
* added support for 4 texture unitsBrian Paul2001-01-231-6/+11
* space-bar = pause animationBrian Paul2001-01-231-13/+19
* Add GL_POINTS as a primitive, including with CVA DrawElements. UsefulGareth Hughes2001-01-061-146/+177
* Committing in .Jouk Jansen2001-01-021-1/+1
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.pesco2000-12-2417-28/+132
* call glFinish() before getting t1 timeBrian Paul2000-12-071-2/+6
* added -s option to control when glXSwapBuffers() is calledBrian Paul2000-12-021-5/+39
* Enable double-buffering, count not even multiple of three.Gareth Hughes2000-11-301-4/+44
* Add basic timing information.Gareth Hughes2000-11-301-140/+154
* added more programsBrian Paul2000-11-181-0/+3
* test texture palettes with multitextureBrian Paul2000-11-181-0/+408
* Mark Kilgard's reflection/shadow dino demoBrian Paul2000-11-181-0/+891
* hacked demo to test multi-texture projective texturesBrian Paul2000-11-181-0/+1023
* patched to silence compiler warnings (Martin Lindhe)Brian Paul2000-11-104-6/+6
* fixed mipmap setup bugBrian Paul2000-11-091-2/+2
* Change transformation from ortho to perspective so we get the MGA eltGareth Hughes2000-11-031-5/+6
* update for separate libOSMesa.so libBrian Paul2000-11-011-2/+9
* print number of texture unitsBrian Paul2000-11-011-1/+8
* Added trivial CVA test for testing HW driver fastpaths, good for testingGareth Hughes2000-11-012-17/+128
* added comment explaining why the demo is flawedBrian Paul2000-10-311-2/+19
* removed debug printfBrian Paul2000-10-311-1/+0
* big overhaul of the demo, works better nowBrian Paul2000-10-301-113/+86
* Change animated apps to double-buffered visuals by default.Gareth Hughes2000-10-278-48/+48
* added a glFinish() callBrian Paul2000-10-261-3/+7
* Put a white texel in each corner of each texture.Brian Paul2000-10-231-2/+57
* added idle() func, enable fog by defaultBrian Paul2000-10-231-3/+11
* added a proper idle() functionBrian Paul2000-10-211-1/+8
* use 1.1 glPolygonOffset instead of glPolygonOffsetEXTBrian Paul2000-10-201-1/+1
* use gray background, memset TempImage to white to help with debuggingBrian Paul2000-10-161-3/+21
* brighter colorsBrian Paul2000-10-051-4/+37
* Committing in .Jouk Jansen2000-10-051-3/+4
* improved to test alpha blending with texture paletteBrian Paul2000-10-041-17/+113
* textured line testBrian Paul2000-09-301-0/+196
* added fps outputBrian Paul2000-09-291-1/+20
* use GL_NEAREST texture filterBrian Paul2000-09-261-2/+2
* set default window pos, changed 4 to GL_RGBABrian Paul2000-09-151-1/+2
* added FPS calculationBrian Paul2000-09-151-1/+16
* added cursor key info to instructionsBrian Paul2000-09-131-6/+13
* better FPS calculationBrian Paul2000-09-127-165/+93
* terrain demo dataBrian Paul2000-09-121-0/+1
* better fps computationBrian Paul2000-09-121-9/+15