Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Test calling glTexSubImage2D mid-way through a frame. | Brian | 2008-02-20 | 2 | -0/+224 |
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* | Added minmag.c test | Brian | 2008-02-16 | 2 | -0/+199 |
| | | | | | Test that different minification and magnification filters are chosen for the non-mipmapped texture case. | ||||
* | gallium: new pgon-mode.c test | Brian | 2008-02-14 | 2 | -0/+137 |
| | | | | | A two-triangle strip is drawn such that the first tri is front-facing and the second tri is back-facing. Use different front/back polygon modes. | ||||
* | Fix broken test. | Brian | 2008-02-12 | 1 | -17/+40 |
| | | | | | As-is, if the texture was too large for the target, an assertion would fail. Now check proxy texture first and if it works, then test non-proxy target. | ||||
* | Set Min/MaxLod with glTexParameterf, not glTexParameteri | Brian | 2008-02-12 | 1 | -2/+2 |
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* | press 0,1,2,etc keys for specific bias values | Brian | 2008-02-12 | 1 | -0/+12 |
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* | tweak incr/decrements amounts for keyboard options | Brian | 2008-02-12 | 1 | -6/+6 |
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* | push out far clip plane to 200 | Brian | 2008-01-28 | 1 | -1/+1 |
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* | Added d/D keys to change viewing distance, 'a' to toggle animation | Brian | 2008-01-28 | 1 | -6/+29 |
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* | gallium: Ignore generated files. | José Fonseca | 2008-01-17 | 1 | -0/+101 |
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* | vp-tri: match vertex/color data of other tests | Keith Whitwell | 2007-12-19 | 1 | -6/+6 |
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* | use a depth buffer temporarily | Keith Whitwell | 2007-12-19 | 1 | -2/+2 |
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* | Add the new test program for fp's. | Zack Rusin | 2007-12-17 | 1 | -0/+169 |
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* | Don't generate spurious vs, move the enable a bit to do that. | Zack Rusin | 2007-12-13 | 1 | -3/+3 |
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* | Redo the fragment program examples to match vp's | Zack Rusin | 2007-12-11 | 68 | -3759/+148 |
| | | | | | we just load text files instead of compiling tons of small binaries | ||||
* | Add a simple fps counter to the example | Zack Rusin | 2007-12-11 | 1 | -1/+30 |
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* | set window size to 256x256 | Brian | 2007-12-10 | 1 | -3/+4 |
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* | gallium: more trivial tests | Keith Whitwell | 2007-12-09 | 47 | -33/+6201 |
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* | gallium: remove unneeded depth buffer | Keith Whitwell | 2007-12-09 | 2 | -4/+4 |
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* | Rename 'mms-config.' to 'mms.config'. | Michal Krol | 2007-10-29 | 4 | -4/+4 |
| | | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | ||||
* | Fix fragment shader. | michal | 2007-10-27 | 1 | -1/+1 |
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* | Optimize fragment program. | michal | 2007-10-27 | 1 | -13/+20 |
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* | Ignore generated files. | José Fonseca | 2007-10-25 | 5 | -3/+74 |
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* | Implement loops | Zack Rusin | 2007-10-25 | 1 | -0/+7 |
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* | Fix nested conditionals | Zack Rusin | 2007-10-25 | 3 | -1/+23 |
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* | Test some functionality of vp using GLSL that pure vp isn't testing. | Zack Rusin | 2007-10-25 | 4 | -0/+333 |
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* | hack in some code to test loops, break | Brian | 2007-09-29 | 1 | -1/+11 |
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* | temporary hack to test nested conditionals | Brian | 2007-09-28 | 1 | -0/+14 |
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* | use perspective projection, press r/R to rotate the quad | Brian | 2007-09-18 | 1 | -4/+21 |
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* | more usage info | Brian | 2007-08-30 | 1 | -0/+2 |
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* | test flat shading w/ clipping | Brian | 2007-08-30 | 2 | -0/+150 |
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* | vars to test 1D/2D textures with linear/nearest filtering | Brian | 2007-08-14 | 1 | -29/+27 |
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* | added pixelzoom cmd line opt | Brian | 2007-08-13 | 1 | -0/+5 |
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* | Draw white square in lower-left corner to test orientation | Brian | 2007-08-13 | 1 | -0/+8 |
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* | glRead/DrawPixels test | Brian | 2007-08-10 | 2 | -0/+89 |
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* | change triangle orientation, fix exit() | Brian | 2007-08-10 | 1 | -6/+6 |
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* | increase texture size to 32x32 | root | 2007-08-08 | 1 | -1/+1 |
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* | Gutsy oopses on touch of existing file. Workaround. | Keith Whitwell | 2007-08-07 | 2 | -0/+2 |
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* | added clear-scissor.c | Brian | 2007-08-02 | 1 | -0/+1 |
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* | test glClear w/ scissor | Brian | 2007-08-02 | 1 | -0/+118 |
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵ | michal | 2007-07-27 | 3 | -11/+38 |
|\ | | | | | | | into softpipe_0_1_branch | ||||
| * | clamp float colors | Brian | 2007-07-26 | 1 | -2/+5 |
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| * | fix logic error, typos | Brian | 2007-07-24 | 1 | -5/+4 |
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| * | Fix a number of MINGW32 issues | Zhang | 2007-07-21 | 1 | -4/+29 |
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* | | added code to test per-vertex colors | Brian | 2007-07-24 | 1 | -0/+5 |
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* | | simple fragment shader test | Brian | 2007-07-24 | 2 | -0/+213 |
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* | | Merge branch 'softpipe_0_1_branch' of ↵ | Brian | 2007-07-24 | 6 | -19/+28 |
|\ \ | | | | | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch | ||||
| * | | Merge branch 'origin' into softpipe_0_1_branch | Keith Whitwell | 2007-07-17 | 6 | -19/+28 |
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| | * | Improve this demo in a few ways. | Brian | 2007-07-11 | 1 | -12/+22 |
| | | | | | | | | | | | | | | | | | | | | | 1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up. | ||||
| | * | call glutInit(), bug 11486 | Xavier Bachelot | 2007-07-06 | 5 | -7/+6 |
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