| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/mesa/vbo/vbo_exec_draw.c
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Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
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Get most of these working with scons.
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Conflicts:
Makefile
src/gallium/drivers/softpipe/sp_screen.c
src/mesa/main/version.h
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Conflicts:
src/mesa/drivers/dri/i915/i915_tex_layout.c
src/mesa/drivers/dri/i965/brw_wm_glsl.c
src/mesa/drivers/dri/intel/intel_buffer_objects.c
src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
src/mesa/drivers/dri/intel/intel_pixel_draw.c
src/mesa/main/enums.c
src/mesa/main/texstate.c
src/mesa/vbo/vbo_exec_array.c
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The reshape() function was called when there was no GLX context so
the viewport/modelview/projection setup wasn't doing anything. Move
the call to reshape() into draw().
Also, remove -stereo, -fullscreen options and do some general clean-up.
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There was still a non-zero probability for wglShareLists of failing.
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wglShareLists is a little picky -- it seems to check if it has exclusive
access to a lock, and fails if it doesn't.
This allows the texture to be shared with all windows.
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use SGIS_generate_mipmap if EXT_fbo support (for manual mipmap generation)
is not available.
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Conflicts:
docs/relnotes-7.6.html
progs/tests/Makefile
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/glx/x11/indirect.c
src/mesa/glapi/Makefile
src/mesa/glapi/dispatch.h
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/main/dlist.c
src/mesa/main/enums.c
src/mesa/sparc/glapi_sparc.S
src/mesa/x86-64/glapi_x86-64.S
src/mesa/x86/glapi_x86.S
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Conflicts:
src/mesa/main/api_validate.c
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Transparency is not relevant for this example, and leads to distraction
due to different results in alpha visuals, when capturing images to disk.
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Conflicts:
progs/util/extfuncs.h
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When the -arb option is specified we use GL_ARB_framebuffer_object intead
of GL_EXT_framebuffer_object.
For some vendors' OpenGL it's important to call the ARB entrypoints
instead of the EXT entrypoints to get correct behaviour. Use some
function pointer tricks to do this (instead of GLEW).
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Test the effect of GL_PERSPECTIVE_CORRECTION_HINT on color interpolation.
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Conflicts:
src/mesa/state_tracker/st_cb_fbo.c
src/mesa/state_tracker/st_framebuffer.c
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Conflicts:
Makefile
src/mesa/main/version.h
src/mesa/shader/slang/slang_preprocess.c
src/mesa/state_tracker/st_cb_bufferobjects.c
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Also, adjust texture dims for the original test.
And use GLEW.
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Conflicts:
src/mesa/main/context.c
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Also add key to set up quake-1 style ztrick rendering with clear depth
1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER.
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If the multitex.vert shader uses the VertCoord generic vertex attribute
instead of the pre-defined gl_Vertex attribute, we need to make sure that
VertCoord gets bound to generic vertex attribute zero.
That's because we need to call glVertexAttrib2fv(0, xy) after all the other
vertex attributes have been set since setting generic attribute 0 triggers
vertex submission. Before, we wound up issuing the vertex attributes in
the order 0, 1, 2 which caused the first vertex to be submitted before all
the attributes were set. Now, the attributes are set in 1, 2, 0 order.
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