index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
progs
Commit message (
Expand
)
Author
Age
Files
Lines
*
new makefiles
Brian Paul
2003-12-12
1
-4
/
+2
*
added parsing exercises for ARL and relative offsets in ARB_vp
Karl Rasche
2003-12-09
1
-12
/
+9
*
A quick little test to show disapeearing specular color between vertex and fr...
Karl Rasche
2003-12-08
2
-1
/
+196
*
Committing in .
Jouk Jansen
2003-12-08
3
-5
/
+17
*
glFBDev driver from embedded-2 branch.
Brian Paul
2003-12-06
1
-0
/
+524
*
press f key to toggle front/back drawing/copying
Brian Paul
2003-12-05
1
-7
/
+41
*
Windows needs to #define GL_GLEXT_PROTOTYPES
Karl Schultz
2003-12-04
1
-0
/
+1
*
s/inverse/invtrans.. whoopsie
Karl Rasche
2003-12-02
1
-4
/
+4
*
Moving NV_fragment_program tests to ARB_fragment_program
Karl Rasche
2003-11-24
3
-1
/
+365
*
Porting NV_vertex_program demos to ARB_vertex_program
Karl Rasche
2003-11-23
1
-0
/
+4
*
Porting NV_vertex_program tests to ARB_vertex_program
Karl Rasche
2003-11-23
4
-0
/
+732
*
build fixes, rh9
Keith Whitwell
2003-11-23
5
-6
/
+10
*
texture compression testbed
Daniel Borca
2003-11-20
1
-0
/
+389
*
remove GL_GLEXT_LEGACY
Brian Paul
2003-11-13
1
-1
/
+0
*
added more debug code and tests
Brian Paul
2003-10-21
1
-5
/
+23
*
remove some cruft
Brian Paul
2003-10-14
1
-2
/
+0
*
exercise more vertex buffer object functions
Brian Paul
2003-10-14
1
-7
/
+34
*
Minor MinGW fixes
Daniel Borca
2003-10-09
1
-1
/
+1
*
improved 'clean' targets (Otto Solares)
Brian Paul
2003-10-03
4
-13
/
+13
*
updates from Daniel Borca
Brian Paul
2003-10-02
1
-0
/
+67
*
Add project file for new spriteblast demo. (Update dependency)
Karl Schultz
2003-09-25
1
-0
/
+3
*
Add project file for new spriteblast demo.
Karl Schultz
2003-09-25
2
-0
/
+124
*
GL_ARB_point_sprite demo
Brian Paul
2003-09-24
2
-0
/
+521
*
MS dev studio project file for teapots demo.
Karl Schultz
2003-09-24
1
-0
/
+112
*
Workspace file for redbook programs
Karl Schultz
2003-09-24
1
-0
/
+29
*
Change projection transform so that the top row of teapots are now visible.
Karl Schultz
2003-09-24
1
-2
/
+2
*
Create 'all' project to make it easy to build and clean all the programs in t...
Karl Schultz
2003-09-22
2
-0
/
+233
*
Add remaining demos.
Karl Schultz
2003-09-22
1
-0
/
+228
*
New visual studio project fiile for building demos.
Karl Schultz
2003-09-22
19
-0
/
+2128
*
Make binary - even though this is a text file, common practice is to store MS...
Karl Schultz
2003-09-19
22
-2621
/
+2621
*
Now obsolete.
Karl Schultz
2003-09-18
1
-131
/
+0
*
New visual studio workspace and projects for building demos.
Karl Schultz
2003-09-18
22
-0
/
+2621
*
Remove first attempt at using visual studio projects to compile demos.
Karl Schultz
2003-09-18
3
-265
/
+0
*
s/GL_READ_WRITE_ARB/GL_WRITE_ONLY_ARB/
Brian Paul
2003-09-17
1
-3
/
+3
*
Exercise the GL_ELEMENT_ARRAY_BUFFER_ARB path
Brian Paul
2003-09-17
1
-1
/
+27
*
test GL_ARB_vertex_buffer_object
Brian Paul
2003-09-17
2
-0
/
+260
*
Remove all the swap_control stuff from glxgears demo (restored to vers 1.2).
Brian Paul
2003-09-08
3
-331
/
+833
*
use GL_GLEXT_PROTOTYPES
Brian Paul
2003-09-08
2
-4
/
+2
*
more debugger development
Brian Paul
2003-09-05
1
-13
/
+124
*
files for CVS to ignore
Brian Paul
2003-09-05
3
-0
/
+155
*
Committing in .
Jouk Jansen
2003-09-05
1
-0
/
+1
*
include math.h
Brian Paul
2003-09-03
1
-1
/
+1
*
Added support for EXT_texture_mirror_clamp and the single wrap mode
Ian Romanick
2003-09-02
1
-8
/
+12
*
s/DP4/DP3/
Brian Paul
2003-08-31
1
-4
/
+4
*
s/DP4/DP3/
Brian Paul
2003-08-31
1
-4
/
+4
*
Updates from Daniel Borca
Brian Paul
2003-08-28
1
-1
/
+1
*
remove unused bytes variable
Brian Paul
2003-08-28
1
-1
/
+0
*
space bar to toggle animation
Brian Paul
2003-08-28
1
-0
/
+11
*
test program to exercise glDraw/ReadPixels(GL_DEPTH_COMPONENT) and pixel zooming
Brian Paul
2003-08-23
1
-0
/
+116
*
Rename Makefile to Makefile.X11, add depend support
Jon Smirl
2003-08-23
2
-79
/
+102
[next]