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gallium_va_encpackedheader01
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Author
Age
Files
Lines
*
added more programs
Brian Paul
2000-11-18
1
-0
/
+3
*
test texture palettes with multitexture
Brian Paul
2000-11-18
1
-0
/
+408
*
Mark Kilgard's reflection/shadow dino demo
Brian Paul
2000-11-18
1
-0
/
+891
*
hacked demo to test multi-texture projective textures
Brian Paul
2000-11-18
1
-0
/
+1023
*
patched to silence compiler warnings (Martin Lindhe)
Brian Paul
2000-11-10
4
-6
/
+6
*
fixed mipmap setup bug
Brian Paul
2000-11-09
1
-2
/
+2
*
Change transformation from ortho to perspective so we get the MGA elt
Gareth Hughes
2000-11-03
1
-5
/
+6
*
update for separate libOSMesa.so lib
Brian Paul
2000-11-01
1
-2
/
+9
*
print number of texture units
Brian Paul
2000-11-01
1
-1
/
+8
*
Added trivial CVA test for testing HW driver fastpaths, good for testing
Gareth Hughes
2000-11-01
2
-17
/
+128
*
added comment explaining why the demo is flawed
Brian Paul
2000-10-31
1
-2
/
+19
*
removed debug printf
Brian Paul
2000-10-31
1
-1
/
+0
*
big overhaul of the demo, works better now
Brian Paul
2000-10-30
1
-113
/
+86
*
Change animated apps to double-buffered visuals by default.
Gareth Hughes
2000-10-27
8
-48
/
+48
*
added a glFinish() call
Brian Paul
2000-10-26
1
-3
/
+7
*
Put a white texel in each corner of each texture.
Brian Paul
2000-10-23
1
-2
/
+57
*
added idle() func, enable fog by default
Brian Paul
2000-10-23
1
-3
/
+11
*
added a proper idle() function
Brian Paul
2000-10-21
1
-1
/
+8
*
use 1.1 glPolygonOffset instead of glPolygonOffsetEXT
Brian Paul
2000-10-20
1
-1
/
+1
*
use gray background, memset TempImage to white to help with debugging
Brian Paul
2000-10-16
1
-3
/
+21
*
brighter colors
Brian Paul
2000-10-05
1
-4
/
+37
*
Committing in .
Jouk Jansen
2000-10-05
1
-3
/
+4
*
improved to test alpha blending with texture palette
Brian Paul
2000-10-04
1
-17
/
+113
*
textured line test
Brian Paul
2000-09-30
1
-0
/
+196
*
added fps output
Brian Paul
2000-09-29
1
-1
/
+20
*
use GL_NEAREST texture filter
Brian Paul
2000-09-26
1
-2
/
+2
*
set default window pos, changed 4 to GL_RGBA
Brian Paul
2000-09-15
1
-1
/
+2
*
added FPS calculation
Brian Paul
2000-09-15
1
-1
/
+16
*
added cursor key info to instructions
Brian Paul
2000-09-13
1
-6
/
+13
*
better FPS calculation
Brian Paul
2000-09-12
7
-165
/
+93
*
terrain demo data
Brian Paul
2000-09-12
1
-0
/
+1
*
better fps computation
Brian Paul
2000-09-12
1
-9
/
+15
*
added dither key option
Brian Paul
2000-09-08
1
-3
/
+13
*
Use OSMesaCreateContextExt() if using Mesa 3.5 or later
Brian Paul
2000-09-08
1
-2
/
+25
*
initial check-in
Brian Paul
2000-09-01
2
-0
/
+472
*
changed default Shininess to 6
Brian Paul
2000-08-29
1
-2
/
+2
*
Committing in .
Jouk Jansen
2000-08-24
1
-1
/
+1
*
changed quad vertex colors to be tessellation invariant
Brian Paul
2000-08-21
1
-4
/
+8
*
print UNDEFINED MODE over samples that are undefined in the GL spec
Brian Paul
2000-08-21
1
-1
/
+12
*
added missing radius multiplication factor to sphere code
Brian Paul
2000-08-16
1
-29
/
+6
*
test handling of lots of textures
Brian Paul
2000-08-02
1
-0
/
+326
*
added GLX multi-thread demo
Brian Paul
2000-07-20
2
-3
/
+424
*
call glutInit()
Brian Paul
2000-07-19
1
-1
/
+2
*
use indirect context, added error checking
Brian Paul
2000-07-11
1
-27
/
+53
*
reverted to old tessellator
Brian Paul
2000-07-11
1
-363
/
+249
*
added LoadRGBMipmaps2()
Brian Paul
2000-06-27
2
-4
/
+24
*
minor tweaks
Brian Paul
2000-06-27
2
-4
/
+9
*
initial check-in
Brian Paul
2000-06-27
5
-0
/
+230
*
fixed compiler warnings
Brian Paul
2000-06-27
19
-113
/
+89
*
initial check-in
Brian Paul
2000-06-27
1
-0
/
+18
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