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* set window size to 256x256Brian2007-12-101-3/+4
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* gallium: more trivial testsKeith Whitwell2007-12-0947-33/+6201
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* gallium: remove unneeded depth bufferKeith Whitwell2007-12-092-4/+4
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* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-294-4/+4
| | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
* Fix fragment shader.michal2007-10-271-1/+1
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* Optimize fragment program.michal2007-10-271-13/+20
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* Ignore generated files.José Fonseca2007-10-255-3/+74
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* Implement loopsZack Rusin2007-10-251-0/+7
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* Fix nested conditionalsZack Rusin2007-10-253-1/+23
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* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-254-0/+333
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* hack in some code to test loops, breakBrian2007-09-291-1/+11
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* temporary hack to test nested conditionalsBrian2007-09-281-0/+14
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* use perspective projection, press r/R to rotate the quadBrian2007-09-181-4/+21
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* more usage infoBrian2007-08-301-0/+2
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* test flat shading w/ clippingBrian2007-08-302-0/+150
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* vars to test 1D/2D textures with linear/nearest filteringBrian2007-08-141-29/+27
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* added pixelzoom cmd line optBrian2007-08-131-0/+5
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* Draw white square in lower-left corner to test orientationBrian2007-08-131-0/+8
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* glRead/DrawPixels testBrian2007-08-102-0/+89
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* change triangle orientation, fix exit()Brian2007-08-101-6/+6
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* increase texture size to 32x32root2007-08-081-1/+1
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* Gutsy oopses on touch of existing file. Workaround.Keith Whitwell2007-08-072-0/+2
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* added clear-scissor.cBrian2007-08-021-0/+1
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* test glClear w/ scissorBrian2007-08-021-0/+118
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* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵michal2007-07-273-11/+38
|\ | | | | | | into softpipe_0_1_branch
| * clamp float colorsBrian2007-07-261-2/+5
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| * fix logic error, typosBrian2007-07-241-5/+4
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| * Fix a number of MINGW32 issuesZhang2007-07-211-4/+29
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* | added code to test per-vertex colorsBrian2007-07-241-0/+5
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* | simple fragment shader testBrian2007-07-242-0/+213
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* | Merge branch 'softpipe_0_1_branch' of ↵Brian2007-07-246-19/+28
|\ \ | | | | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * | Merge branch 'origin' into softpipe_0_1_branchKeith Whitwell2007-07-176-19/+28
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| | * Improve this demo in a few ways.Brian2007-07-111-12/+22
| | | | | | | | | | | | | | | | | | | | | 1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
| | * call glutInit(), bug 11486Xavier Bachelot2007-07-065-7/+6
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* | | press 'f' to toggle front-face windingBrian2007-07-131-4/+10
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* | press 's' to toggle smoothingBrian2007-07-131-0/+15
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* | Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-121-2/+4
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* | remove glDepthFunc(GL_LEQUAL) change from prev commitBrian2007-07-111-8/+0
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* | clean-up, commentsBrian2007-07-102-30/+18
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* | press 'f' to toggle GL_CCW/GL_CW front faceBrian2007-07-101-18/+14
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* | use 'c' to cycle through polygon cull modesBrian2007-07-101-24/+54
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* | use cursor keys to translate triangleBrian2007-07-101-12/+33
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵michal2007-07-069-78/+1580
|\| | | | | | | into softpipe_0_1_branch
| * support more modes, added -f cmd line optionBrian2007-07-041-15/+90
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| * use larger point/sprite sizeBrian2007-06-281-11/+11
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| * Random state-change / primitive rendering. Good for hammering on a driver...Brian2007-06-212-0/+458
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| * fix glReadPixels parameters to handle odd-width windows correctlyBrian2007-06-081-2/+3
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| * disable shader program before glDrawPixelsBrian2007-06-081-6/+10
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| * Add support for shadow mapping with vertex and fragment programsIan Romanick2007-06-071-4/+216
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| * Refactor shadow map modelview and projection codeIan Romanick2007-06-071-22/+50
| | | | | | | | | | | | | | Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.