Commit message (Collapse) | Author | Age | Files | Lines | |
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* | set window size to 256x256 | Brian | 2007-12-10 | 1 | -3/+4 |
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* | gallium: more trivial tests | Keith Whitwell | 2007-12-09 | 47 | -33/+6201 |
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* | gallium: remove unneeded depth buffer | Keith Whitwell | 2007-12-09 | 2 | -4/+4 |
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* | Rename 'mms-config.' to 'mms.config'. | Michal Krol | 2007-10-29 | 4 | -4/+4 |
| | | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | ||||
* | Fix fragment shader. | michal | 2007-10-27 | 1 | -1/+1 |
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* | Optimize fragment program. | michal | 2007-10-27 | 1 | -13/+20 |
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* | Ignore generated files. | José Fonseca | 2007-10-25 | 5 | -3/+74 |
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* | Implement loops | Zack Rusin | 2007-10-25 | 1 | -0/+7 |
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* | Fix nested conditionals | Zack Rusin | 2007-10-25 | 3 | -1/+23 |
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* | Test some functionality of vp using GLSL that pure vp isn't testing. | Zack Rusin | 2007-10-25 | 4 | -0/+333 |
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* | hack in some code to test loops, break | Brian | 2007-09-29 | 1 | -1/+11 |
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* | temporary hack to test nested conditionals | Brian | 2007-09-28 | 1 | -0/+14 |
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* | use perspective projection, press r/R to rotate the quad | Brian | 2007-09-18 | 1 | -4/+21 |
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* | more usage info | Brian | 2007-08-30 | 1 | -0/+2 |
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* | test flat shading w/ clipping | Brian | 2007-08-30 | 2 | -0/+150 |
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* | vars to test 1D/2D textures with linear/nearest filtering | Brian | 2007-08-14 | 1 | -29/+27 |
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* | added pixelzoom cmd line opt | Brian | 2007-08-13 | 1 | -0/+5 |
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* | Draw white square in lower-left corner to test orientation | Brian | 2007-08-13 | 1 | -0/+8 |
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* | glRead/DrawPixels test | Brian | 2007-08-10 | 2 | -0/+89 |
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* | change triangle orientation, fix exit() | Brian | 2007-08-10 | 1 | -6/+6 |
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* | increase texture size to 32x32 | root | 2007-08-08 | 1 | -1/+1 |
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* | Gutsy oopses on touch of existing file. Workaround. | Keith Whitwell | 2007-08-07 | 2 | -0/+2 |
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* | added clear-scissor.c | Brian | 2007-08-02 | 1 | -0/+1 |
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* | test glClear w/ scissor | Brian | 2007-08-02 | 1 | -0/+118 |
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* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵ | michal | 2007-07-27 | 3 | -11/+38 |
|\ | | | | | | | into softpipe_0_1_branch | ||||
| * | clamp float colors | Brian | 2007-07-26 | 1 | -2/+5 |
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| * | fix logic error, typos | Brian | 2007-07-24 | 1 | -5/+4 |
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| * | Fix a number of MINGW32 issues | Zhang | 2007-07-21 | 1 | -4/+29 |
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* | | added code to test per-vertex colors | Brian | 2007-07-24 | 1 | -0/+5 |
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* | | simple fragment shader test | Brian | 2007-07-24 | 2 | -0/+213 |
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* | | Merge branch 'softpipe_0_1_branch' of ↵ | Brian | 2007-07-24 | 6 | -19/+28 |
|\ \ | | | | | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch | ||||
| * | | Merge branch 'origin' into softpipe_0_1_branch | Keith Whitwell | 2007-07-17 | 6 | -19/+28 |
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| | * | Improve this demo in a few ways. | Brian | 2007-07-11 | 1 | -12/+22 |
| | | | | | | | | | | | | | | | | | | | | | 1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up. | ||||
| | * | call glutInit(), bug 11486 | Xavier Bachelot | 2007-07-06 | 5 | -7/+6 |
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* | | | press 'f' to toggle front-face winding | Brian | 2007-07-13 | 1 | -4/+10 |
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* | | press 's' to toggle smoothing | Brian | 2007-07-13 | 1 | -0/+15 |
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* | | Added colormask, dither, multisample state. Implement colormasking stage. | Brian | 2007-07-12 | 1 | -2/+4 |
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* | | remove glDepthFunc(GL_LEQUAL) change from prev commit | Brian | 2007-07-11 | 1 | -8/+0 |
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* | | clean-up, comments | Brian | 2007-07-10 | 2 | -30/+18 |
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* | | press 'f' to toggle GL_CCW/GL_CW front face | Brian | 2007-07-10 | 1 | -18/+14 |
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* | | use 'c' to cycle through polygon cull modes | Brian | 2007-07-10 | 1 | -24/+54 |
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* | | use cursor keys to translate triangle | Brian | 2007-07-10 | 1 | -12/+33 |
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* | | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵ | michal | 2007-07-06 | 9 | -78/+1580 |
|\| | | | | | | | into softpipe_0_1_branch | ||||
| * | support more modes, added -f cmd line option | Brian | 2007-07-04 | 1 | -15/+90 |
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| * | use larger point/sprite size | Brian | 2007-06-28 | 1 | -11/+11 |
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| * | Random state-change / primitive rendering. Good for hammering on a driver... | Brian | 2007-06-21 | 2 | -0/+458 |
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| * | fix glReadPixels parameters to handle odd-width windows correctly | Brian | 2007-06-08 | 1 | -2/+3 |
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| * | disable shader program before glDrawPixels | Brian | 2007-06-08 | 1 | -6/+10 |
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| * | Add support for shadow mapping with vertex and fragment programs | Ian Romanick | 2007-06-07 | 1 | -4/+216 |
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| * | Refactor shadow map modelview and projection code | Ian Romanick | 2007-06-07 | 1 | -22/+50 |
| | | | | | | | | | | | | | | Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map. |