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* gallium: Ignore generated files.José Fonseca2008-01-171-0/+101
* vp-tri: match vertex/color data of other testsKeith Whitwell2007-12-191-6/+6
* use a depth buffer temporarilyKeith Whitwell2007-12-191-2/+2
* Add the new test program for fp's.Zack Rusin2007-12-171-0/+169
* Don't generate spurious vs, move the enable a bit to do that.Zack Rusin2007-12-131-3/+3
* Redo the fragment program examples to match vp'sZack Rusin2007-12-1168-3759/+148
* Add a simple fps counter to the exampleZack Rusin2007-12-111-1/+30
* set window size to 256x256Brian2007-12-101-3/+4
* gallium: more trivial testsKeith Whitwell2007-12-0947-33/+6201
* gallium: remove unneeded depth bufferKeith Whitwell2007-12-092-4/+4
* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-294-4/+4
* Fix fragment shader.michal2007-10-271-1/+1
* Optimize fragment program.michal2007-10-271-13/+20
* Ignore generated files.José Fonseca2007-10-255-3/+74
* Implement loopsZack Rusin2007-10-251-0/+7
* Fix nested conditionalsZack Rusin2007-10-253-1/+23
* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-254-0/+333
* hack in some code to test loops, breakBrian2007-09-291-1/+11
* temporary hack to test nested conditionalsBrian2007-09-281-0/+14
* use perspective projection, press r/R to rotate the quadBrian2007-09-181-4/+21
* more usage infoBrian2007-08-301-0/+2
* test flat shading w/ clippingBrian2007-08-302-0/+150
* vars to test 1D/2D textures with linear/nearest filteringBrian2007-08-141-29/+27
* added pixelzoom cmd line optBrian2007-08-131-0/+5
* Draw white square in lower-left corner to test orientationBrian2007-08-131-0/+8
* glRead/DrawPixels testBrian2007-08-102-0/+89
* change triangle orientation, fix exit()Brian2007-08-101-6/+6
* increase texture size to 32x32root2007-08-081-1/+1
* Gutsy oopses on touch of existing file. Workaround.Keith Whitwell2007-08-072-0/+2
* added clear-scissor.cBrian2007-08-021-0/+1
* test glClear w/ scissorBrian2007-08-021-0/+118
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa i...michal2007-07-273-11/+38
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| * clamp float colorsBrian2007-07-261-2/+5
| * fix logic error, typosBrian2007-07-241-5/+4
| * Fix a number of MINGW32 issuesZhang2007-07-211-4/+29
* | added code to test per-vertex colorsBrian2007-07-241-0/+5
* | simple fragment shader testBrian2007-07-242-0/+213
* | Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-07-246-19/+28
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| * | Merge branch 'origin' into softpipe_0_1_branchKeith Whitwell2007-07-176-19/+28
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| | * Improve this demo in a few ways.Brian2007-07-111-12/+22
| | * call glutInit(), bug 11486Xavier Bachelot2007-07-065-7/+6
* | | press 'f' to toggle front-face windingBrian2007-07-131-4/+10
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* | press 's' to toggle smoothingBrian2007-07-131-0/+15
* | Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-121-2/+4
* | remove glDepthFunc(GL_LEQUAL) change from prev commitBrian2007-07-111-8/+0
* | clean-up, commentsBrian2007-07-102-30/+18
* | press 'f' to toggle GL_CCW/GL_CW front faceBrian2007-07-101-18/+14
* | use 'c' to cycle through polygon cull modesBrian2007-07-101-24/+54
* | use cursor keys to translate triangleBrian2007-07-101-12/+33
* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa i...michal2007-07-069-78/+1580
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