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* Fix SOP in fragment shader, brick is ok now.Zou Nan hai2007-07-171-5/+1
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into...Zou Nan hai2007-07-177-34/+118
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| * Improve this demo in a few ways.Brian2007-07-111-12/+22
| * call glutInit(), bug 11486Xavier Bachelot2007-07-065-7/+6
| * support more modes, added -f cmd line optionBrian2007-07-041-15/+90
* | bumpmap sample is correct nowZou Nan hai2007-07-172-6/+5
* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into...Zou Nan hai2007-07-0422-671/+2205
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| * use larger point/sprite sizeBrian2007-06-281-11/+11
| * Random state-change / primitive rendering. Good for hammering on a driver...Brian2007-06-212-0/+458
| * fix glReadPixels parameters to handle odd-width windows correctlyBrian2007-06-081-2/+3
| * disable shader program before glDrawPixelsBrian2007-06-081-6/+10
| * Add support for shadow mapping with vertex and fragment programsIan Romanick2007-06-071-4/+216
| * Refactor shadow map modelview and projection codeIan Romanick2007-06-071-22/+50
| * Remove '#if defined' tests for ARB extensions.Ian Romanick2007-06-071-18/+1
| * use glXGetProcAddress to get extension funcsBrian2007-05-291-3/+16
| * set texcoords depending on GLX_Y_INVERTED_EXTBrian2007-05-211-5/+7
| * GLX_EXT_texture_from_pixmap testBrian2007-05-192-0/+382
| * Add simple program to test GL_MESA_texture_array.Ian Romanick2007-05-162-0/+344
| * Tweak the shell scripting for descending into and building subdirs.Brian2007-05-091-2/+2
| * remove some debug codeBrian2007-05-081-5/+0
| * a somewhat nicer demo w/ command line optionsBrian2007-05-081-81/+163
| * get rid of normal vectorBrian2007-05-021-2/+0
| * get rid of OSMESA stuffBrian2007-05-021-6/+0
| * New test of the dFdx(), dFdy() functions.Brian2007-05-022-0/+322
| * added glGetActiveAttribmesa_6_5_3Brian2007-04-271-0/+2
| * Windows updatesBrian2007-04-261-5/+18
| * move #include <GL/glut.h> after other #includes for WindowsBrian2007-04-261-1/+1
| * use sqrt(), not sqrtf() for WindowsBrian2007-04-262-2/+2
| * Fix FBO completeness bug in shadowtex.Ian Romanick2007-04-211-2/+15
| * destroy window upon exitBrian2007-04-212-4/+6
| * Remove unused Imakefiles.Brian2007-04-202-322/+0
| * lots of changes, fixes, clean-upsBrian2007-04-161-179/+185
| * restore 200x200 window size, animation, version checkBrian2007-04-111-4/+6
* | support branch and loop in pixel shaderZou Nan hai2007-06-215-12/+19
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* fix some dependencies, remove some CFLAGSBrian2007-04-081-5/+10
* add 2.1 functionsBrian2007-04-081-0/+14
* added glActiveStencilFaceEXTBrian2007-04-071-0/+4
* disable MakeTexture()Brian2007-03-271-2/+8
* merge of glsl-compiler-1 branchBrian2007-03-2624-52/+3507
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| * disable assertionBrian2007-03-211-1/+1
| * extra stuff for drawbuffers testBrian2007-03-121-0/+8
| * added drawbuffers.cBrian2007-03-111-0/+1
| * Test the GL_ARB_draw_buffers extension.Brian2007-03-111-0/+298
| * Merge branch 'origin' into glsl-compiler-1Brian2007-03-095-14/+22
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| * | add texture rotationBrian2007-02-252-2/+29
| * | output texcoord in vertex programBrian2007-02-251-0/+1
| * | Merge branch 'origin' into glsl-compiler-1Brian2007-02-2223-18/+1263
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| * | | Use gl_LightSource[0].position intead of a light position uniform.Brian2007-02-211-13/+24
| * | | shading language texture demo/testBrian2007-02-035-0/+637
| * | | added texdemo1Brian2007-02-031-1/+16