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* GL_EXT_secondary_color testBrian Paul2001-03-051-0/+145
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* GL_EXT_fog_coord testBrian Paul2001-03-051-0/+99
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* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
| | | | | | | 1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source
* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
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* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
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* added shadowtexBrian Paul2001-02-202-5/+7
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* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393
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* added n-key to toggle nice fog, other minor clean-upsBrian Paul2001-02-161-5/+33
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* Force texture download every time to handle lazy texture downloads.Gareth Hughes2001-02-071-16/+16
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* added DestroyHeads() to test clean-up codeBrian Paul2001-01-231-2/+15
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* minor tweaksBrian Paul2001-01-231-3/+9
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* added support for 4 texture unitsBrian Paul2001-01-231-6/+11
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* space-bar = pause animationBrian Paul2001-01-231-13/+19
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* Add GL_POINTS as a primitive, including with CVA DrawElements. UsefulGareth Hughes2001-01-061-146/+177
| | | | for testing non-triangle primitives on hardware driver fastpaths.
* Committing in .Jouk Jansen2001-01-021-1/+1
| | | | | | | | | | | | Modified Files: Mesa/demos/descrip.mms Mesa/src/descrip.mms Mesa/src/dispatch.c -Updated VMS compile suppport -Included glthread.h in dispatch.c to make sure that THREADS is defined if i.e. PTHREADS is defined in the makefile. ----------------------------------------------------------------------
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.pesco2000-12-2417-28/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus: Essentially the same. Program files updated to include "readtex.c", not "../util/readtex.c". * demos/reflect.c: Likewise for "showbuffer.c". * Makefile.am (EXTRA_DIST): Added top-level regular files. * include/GL/Makefile.am (INC_X11): Added glxext.h. * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include Mesa GGI headers in dist even if HAVE_GGI is not given. * configure.in: Look for GLUT and demo source dirs in $srcdir. * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch]. More source list updates in various Makefile.am's. * Makefile.am (dist-hook): Remove CVS directory from distribution. (DIST_SUBDIRS): List all possible subdirs here. (SUBDIRS): Only list subdirs selected for build again. The above two applied to all subdir Makefile.am's also.
* call glFinish() before getting t1 timeBrian Paul2000-12-071-2/+6
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* added -s option to control when glXSwapBuffers() is calledBrian Paul2000-12-021-5/+39
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* Enable double-buffering, count not even multiple of three.Gareth Hughes2000-11-301-4/+44
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* Add basic timing information.Gareth Hughes2000-11-301-140/+154
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* added more programsBrian Paul2000-11-181-0/+3
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* test texture palettes with multitextureBrian Paul2000-11-181-0/+408
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* Mark Kilgard's reflection/shadow dino demoBrian Paul2000-11-181-0/+891
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* hacked demo to test multi-texture projective texturesBrian Paul2000-11-181-0/+1023
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* patched to silence compiler warnings (Martin Lindhe)Brian Paul2000-11-104-6/+6
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* fixed mipmap setup bugBrian Paul2000-11-091-2/+2
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* Change transformation from ortho to perspective so we get the MGA eltGareth Hughes2000-11-031-5/+6
| | | | path by default.
* update for separate libOSMesa.so libBrian Paul2000-11-011-2/+9
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* print number of texture unitsBrian Paul2000-11-011-1/+8
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* Added trivial CVA test for testing HW driver fastpaths, good for testingGareth Hughes2000-11-012-17/+128
| | | | | | indexed vertex buffer implementations for instance. Cleaned up Makefile to make building and adding more tests easier.
* added comment explaining why the demo is flawedBrian Paul2000-10-311-2/+19
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* removed debug printfBrian Paul2000-10-311-1/+0
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* big overhaul of the demo, works better nowBrian Paul2000-10-301-113/+86
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* Change animated apps to double-buffered visuals by default.Gareth Hughes2000-10-278-48/+48
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* added a glFinish() callBrian Paul2000-10-261-3/+7
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* Put a white texel in each corner of each texture.Brian Paul2000-10-231-2/+57
| | | | | Draw polygons using the texture's aspect ratio. The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
* added idle() func, enable fog by defaultBrian Paul2000-10-231-3/+11
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* added a proper idle() functionBrian Paul2000-10-211-1/+8
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* use 1.1 glPolygonOffset instead of glPolygonOffsetEXTBrian Paul2000-10-201-1/+1
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* use gray background, memset TempImage to white to help with debuggingBrian Paul2000-10-161-3/+21
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* brighter colorsBrian Paul2000-10-051-4/+37
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* Committing in .Jouk Jansen2000-10-051-3/+4
| | | | | | | | | Modified Files: Mesa/demos/paltex.c Silenced compiler warnings ----------------------------------------------------------------------
* improved to test alpha blending with texture paletteBrian Paul2000-10-041-17/+113
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* textured line testBrian Paul2000-09-301-0/+196
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* added fps outputBrian Paul2000-09-291-1/+20
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* use GL_NEAREST texture filterBrian Paul2000-09-261-2/+2
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* set default window pos, changed 4 to GL_RGBABrian Paul2000-09-151-1/+2
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* added FPS calculationBrian Paul2000-09-151-1/+16
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* added cursor key info to instructionsBrian Paul2000-09-131-6/+13
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* better FPS calculationBrian Paul2000-09-127-165/+93
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