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* check for tiny values in dir[] vector in calcposobjs(), prevents FP underflow...Brian Paul2001-05-096-0/+42
* make sure rotation plugged into sin/cos lookup tables is always positive, fix...Brian Paul2001-05-091-0/+3
* Add new tests.Gareth Hughes2001-05-071-0/+2
* added -display optionBrian Paul2001-04-271-7/+12
* added ShowAlphaBuffer feature - 'a' keyBrian Paul2001-04-251-2/+8
* added -i and -h optionsBrian Paul2001-04-241-4/+30
* Add more options, including '-10','-100' and '-1000' to limit nr of vertices.Keith Whitwell2001-04-191-11/+50
* b-key toggles between textures w/ and w/out borderBrian Paul2001-04-121-21/+75
* applied David's patch for parsing display's server:screen stringBrian Paul2001-04-021-2/+26
* More informative display of texture parameters.Gareth Hughes2001-03-281-5/+34
* added rules for readtex.c and readtex.hBrian Paul2001-03-271-2/+11
* double buffer by default. if drawSmooth, use 50% alpha at top of polygonBrian Paul2001-03-271-3/+7
* set initial window posBrian Paul2001-03-271-1/+5
* clean-up of tunnel demosBrian Paul2001-03-274-103/+411
* moved shadow code into teapot.cBrian Paul2001-03-273-138/+78
* test texture wrap modesBrian Paul2001-03-261-0/+181
* added glxgearsBrian Paul2001-03-231-3/+4
* gears using GLX instead of GLUTBrian Paul2001-03-231-0/+497
* added silly mesa_hack() function and -b optionBrian Paul2001-03-231-9/+127
* Initial demo of GL_EXT_texture_filter_anisotropic extension.Gareth Hughes2001-03-222-3/+223
* Modified Files:Jouk Jansen2001-03-221-1/+1
* Fix compilation with GLU 1.1Gareth Hughes2001-03-211-3/+7
* Make ESC quit.Gareth Hughes2001-03-211-1/+2
* Revert back to new tessellator, check version string to be sure we'reGareth Hughes2001-03-211-249/+343
* fix glxinfo to query current display.Alan Hourihane2001-03-191-2/+2
* fix castAlan Hourihane2001-03-191-1/+1
* test 16-bit/channel renderingBrian Paul2001-03-081-0/+291
* GL_EXT_secondary_color testBrian Paul2001-03-051-0/+145
* GL_EXT_fog_coord testBrian Paul2001-03-051-0/+99
* Now there's four possible display modes:Brian Paul2001-02-281-17/+126
* added filtering option, compute shadow tex size from window sizeBrian Paul2001-02-261-13/+36
* added extension #ifdef/#endifsBrian Paul2001-02-201-2/+5
* added shadowtexBrian Paul2001-02-202-5/+7
* demo of GL_SGIX_shadowBrian Paul2001-02-201-0/+393
* added n-key to toggle nice fog, other minor clean-upsBrian Paul2001-02-161-5/+33
* Force texture download every time to handle lazy texture downloads.Gareth Hughes2001-02-071-16/+16
* added DestroyHeads() to test clean-up codeBrian Paul2001-01-231-2/+15
* minor tweaksBrian Paul2001-01-231-3/+9
* added support for 4 texture unitsBrian Paul2001-01-231-6/+11
* space-bar = pause animationBrian Paul2001-01-231-13/+19
* Add GL_POINTS as a primitive, including with CVA DrawElements. UsefulGareth Hughes2001-01-061-146/+177
* Committing in .Jouk Jansen2001-01-021-1/+1
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.pesco2000-12-2417-28/+132
* call glFinish() before getting t1 timeBrian Paul2000-12-071-2/+6
* added -s option to control when glXSwapBuffers() is calledBrian Paul2000-12-021-5/+39
* Enable double-buffering, count not even multiple of three.Gareth Hughes2000-11-301-4/+44
* Add basic timing information.Gareth Hughes2000-11-301-140/+154
* added more programsBrian Paul2000-11-181-0/+3
* test texture palettes with multitextureBrian Paul2000-11-181-0/+408
* Mark Kilgard's reflection/shadow dino demoBrian Paul2000-11-181-0/+891