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* Change transformation from ortho to perspective so we get the MGA eltGareth Hughes2000-11-031-5/+6
| | | | path by default.
* update for separate libOSMesa.so libBrian Paul2000-11-011-2/+9
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* print number of texture unitsBrian Paul2000-11-011-1/+8
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* Added trivial CVA test for testing HW driver fastpaths, good for testingGareth Hughes2000-11-012-17/+128
| | | | | | indexed vertex buffer implementations for instance. Cleaned up Makefile to make building and adding more tests easier.
* added comment explaining why the demo is flawedBrian Paul2000-10-311-2/+19
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* removed debug printfBrian Paul2000-10-311-1/+0
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* big overhaul of the demo, works better nowBrian Paul2000-10-301-113/+86
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* Change animated apps to double-buffered visuals by default.Gareth Hughes2000-10-278-48/+48
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* added a glFinish() callBrian Paul2000-10-261-3/+7
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* Put a white texel in each corner of each texture.Brian Paul2000-10-231-2/+57
| | | | | Draw polygons using the texture's aspect ratio. The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
* added idle() func, enable fog by defaultBrian Paul2000-10-231-3/+11
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* added a proper idle() functionBrian Paul2000-10-211-1/+8
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* use 1.1 glPolygonOffset instead of glPolygonOffsetEXTBrian Paul2000-10-201-1/+1
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* use gray background, memset TempImage to white to help with debuggingBrian Paul2000-10-161-3/+21
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* brighter colorsBrian Paul2000-10-051-4/+37
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* Committing in .Jouk Jansen2000-10-051-3/+4
| | | | | | | | | Modified Files: Mesa/demos/paltex.c Silenced compiler warnings ----------------------------------------------------------------------
* improved to test alpha blending with texture paletteBrian Paul2000-10-041-17/+113
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* textured line testBrian Paul2000-09-301-0/+196
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* added fps outputBrian Paul2000-09-291-1/+20
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* use GL_NEAREST texture filterBrian Paul2000-09-261-2/+2
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* set default window pos, changed 4 to GL_RGBABrian Paul2000-09-151-1/+2
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* added FPS calculationBrian Paul2000-09-151-1/+16
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* added cursor key info to instructionsBrian Paul2000-09-131-6/+13
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* better FPS calculationBrian Paul2000-09-127-165/+93
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* terrain demo dataBrian Paul2000-09-121-0/+1
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* better fps computationBrian Paul2000-09-121-9/+15
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* added dither key optionBrian Paul2000-09-081-3/+13
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* Use OSMesaCreateContextExt() if using Mesa 3.5 or laterBrian Paul2000-09-081-2/+25
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* initial check-inBrian Paul2000-09-012-0/+472
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* changed default Shininess to 6Brian Paul2000-08-291-2/+2
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* Committing in .Jouk Jansen2000-08-241-1/+1
| | | | | | | | | Modified Files: Mesa/demos/descrip.mms One forgotten file for VMS to support /name=(as_is,short) ----------------------------------------------------------------------
* changed quad vertex colors to be tessellation invariantBrian Paul2000-08-211-4/+8
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* print UNDEFINED MODE over samples that are undefined in the GL specBrian Paul2000-08-211-1/+12
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* added missing radius multiplication factor to sphere codeBrian Paul2000-08-161-29/+6
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* test handling of lots of texturesBrian Paul2000-08-021-0/+326
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* added GLX multi-thread demoBrian Paul2000-07-202-3/+424
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* call glutInit()Brian Paul2000-07-191-1/+2
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* use indirect context, added error checkingBrian Paul2000-07-111-27/+53
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* reverted to old tessellatorBrian Paul2000-07-111-363/+249
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* added LoadRGBMipmaps2()Brian Paul2000-06-272-4/+24
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* minor tweaksBrian Paul2000-06-272-4/+9
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* initial check-inBrian Paul2000-06-275-0/+230
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* fixed compiler warningsBrian Paul2000-06-2719-113/+89
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* initial check-inBrian Paul2000-06-271-0/+18
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* added 3dfx demosBrian Paul2000-06-273-3/+27
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* initial check-inBrian Paul2000-06-2713-0/+6172
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* added texenv demoBrian Paul2000-06-273-15/+96
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* initial check-inBrian Paul2000-06-271-0/+759
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* print GL_RENDERER upon startupBrian Paul2000-06-271-1/+2
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* draw a solid cube tooBrian Paul2000-06-271-2/+80
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