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* If the image file is RGB, convert to RGBA (fixes segfault).Brian Paul2006-04-131-28/+41
* Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore)Brian Paul2006-04-131-5/+5
* compile fix from Dan SchikoreBrian Paul2006-04-131-0/+2
* allow rotation w/ mouseBrian Paul2006-04-111-1/+42
* re-enable animationBrian Paul2006-04-061-1/+1
* Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul2006-04-061-99/+227
* set the texture border color for the depth textureBrian Paul2006-04-051-1/+5
* fix bad call to FindLine()Brian Paul2006-03-301-1/+1
* added -f option for full-screeenBrian Paul2006-03-301-1/+8
* press '0' for glDrawBuffer(GL_NONE)Brian Paul2006-03-301-5/+19
* fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul2006-03-291-89/+99
* s/glslnose.c/glslnoise/ (bug 6430)Brian Paul2006-03-291-1/+1
* Windows makefile to easily build all demo programs.Karl Schultz2006-03-291-0/+118
* Undef a conflicting symbol in Windows.Karl Schultz2006-03-291-0/+3
* add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz2006-03-291-0/+2
* Remove unneeded includes of time.hKarl Schultz2006-03-291-2/+0
* lots of debug options, some code movement, etcBrian Paul2006-03-241-30/+92
* Added -l option for explicit locking around Xlib and GLX calls inBrian Paul2006-03-231-5/+64
* Added -p option to create a display connection per thread.Brian Paul2006-03-231-23/+88
* updated some printfs, added comment about sched_yieldBrian Paul2006-03-151-3/+7
* use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul2006-03-151-8/+42
* Display the correct bug number in the information text.Ian Romanick2006-03-061-2/+2
* Don't try to bind to proxy texture target. This is defined by the spec to beIan Romanick2006-03-061-5/+3
* Build test for bugzilla #3050Ian Romanick2006-03-041-0/+1
* Test case for bugzilla #3050.Ian Romanick2006-03-041-0/+164
* test glBlitFramebufferEXT w/ -blit flagBrian Paul2006-03-021-2/+33
* More GLSL code:Michal Krol2006-02-212-37/+37
* More GLSL code.Michal Krol2006-02-183-23/+203
* Demonstrate GLSL fragment and vertex shaders.Michal Krol2006-02-152-0/+286
* s/malloc/calloc/, fix mem leakBrian Paul2006-01-311-2/+5
* updated commentBrian Paul2006-01-301-6/+2
* silence warning about duplicate M_PI definitionBrian Paul2006-01-301-1/+5
* added more tests (Pedro Maia)Brian Paul2006-01-301-1/+5
* use fmod() when incrementing CubeRotBrian Paul2006-01-301-4/+3
* Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul2006-01-282-0/+487
* Don't do swapbuffers if -nodraw specified. Get t0 after setup code.Brian Paul2006-01-271-2/+9
* Test glTexSubImage and glCopyTexSubImage rate.Brian Paul2006-01-262-0/+344
* copypixrate.c - measure the speed of glCopyPixels.Brian Paul2006-01-262-0/+229
* remove the GL_HP_occlusion_test codeBrian Paul2006-01-261-48/+0
* Free visinfo object (Tilman Sauerbeck)Brian Paul2006-01-161-0/+2
* Fix the default target to remake readtex.o if neededAdam Jackson2006-01-131-1/+2
* Oops - bad file-completion typo.Keith Whitwell2006-01-052-0/+114
* add simple test for program local parametersKeith Whitwell2006-01-053-92/+1
* update to new APIDave Airlie2005-12-232-2/+2
* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-142-211/+0
* s/eglShowSurfaceMESA/eglShowScreenSurfaceMESA/Brian Paul2005-12-101-1/+1
* 'a' key to toggle animationBrian Paul2005-12-081-9/+19
* check/print EGL_SCREEN_BIT_MESA, fix eglGetDisplay() callBrian Paul2005-11-231-3/+7
* Choose the display mode / surface size in an intelligent way.Brian Paul2005-11-231-34/+61
* call gluDeleteQuadric() to fix mem leakBrian Paul2005-11-191-0/+2